Cross Impact (inherited)
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The above data is for the art when used as an inherited art. When used by the originating hero, it is technically a different move with differences noted below.
Cross Impact | |
---|---|
Power Charge on hit | |
Class | Flash Fencer |
User(s) | (any main party member) |
Type | Regular art |
Variant | Cross Impact (hero) |
- For other articles titled "Cross Impact", see Cross Impact (disambiguation).
Cross Impact is a Flash Fencer Battle Art in Xenoblade Chronicles 3.
Overview[edit]
Data[edit]
Name | Cross Impact |
---|---|
Caption | Power Charge on hit |
Weapon | Dual Rapiers |
Type | Physical attack |
Accuracy | +0% |
Crit rate | +0% |
Aggro | 14 |
Piercing | False |
Rank 1 | 120 |
---|---|
Rank 5 | 130 |
Rank 10 | 140 |
Rank 15 | 160 |
Rank 20 | 180 |
Hit | Frame | Distribution |
---|---|---|
1 | 18 | 50% |
2 | 22 | 50% |
Target | Opponent |
---|---|
Area | Single target |
Range | 8m |
Rank 1 | 20s |
---|---|
Rank 5 | 18.667s |
Rank 10 | 17.333s |
Rank 15 | 16s |
Rank 20 | 14.667s |
Property | none |
---|---|
Buff/Debuff | none |
Field | none |
Stance | none |
Rank 1 | Buffs self with Power Charge when Art hits. |
Rank 5 | Buffs self with Power Charge when Art hits. |
Rank 10 | Buffs self with Power Charge when Art hits. |
Rank 15 | Buffs self with Power Charge when Art hits. |
Rank 20 | Buffs self with Power Charge when Art hits. |
Fusion bonus | 1.5x damage |
---|---|
Master hit frame | 22 |
The above data is for the art when used as an inherited art. When used by the originating hero, it is technically a different move with differences noted below.
When this art is used by the originating hero, the following values are slightly different:※
Hit | Frame | Distribution |
---|---|---|
1 | 19 | 50% |
2 | 25 | 50% |
Fusion bonus | not fusable |
---|---|
Master hit frame | not fusable |
In other languages[edit]