Article icon - Xenogears.svg

Xenogears

From Xeno Series Wiki
Jump to navigation Jump to search
For other articles titled "Xenogears", see Xenogears (disambiguation).
Xenogears
North American box art

North American box art
Developer Square Product Development Division 3
Publisher Japan Squaresoft
North America Square Electronic Arts
Platform Sony PlayStation
Release date Japan 11 February 1998
North America 28 October 1998

Xenogears (ゼノギアス) is a role-playing video game developed and published by Squaresoft. It was released in Japan in February 1998, and later in October of the same year in North America for the Sony PlayStation. It is the first game in the Xeno (meta)series by release date.

Playable characters[edit]

Main playable characters[edit]

Fei Fong Wong Elhaym Van Houten Citan Uzuki Bartholomew Fatima Ricardo Banderas Billy Lee Black Maria Balthasar Chu-Chu Emeralda
Fei Elly Citan Bart Rico Billy Maria Chu-Chu Emeralda

Guests[edit]

Duermod pilots
Duermod pilots

Development[edit]

Development can be traced back to the pre-production of Final Fantasy VII, of which several different scripts were being pitched by different teams within the company. One of these concepts was created by Tetsuya Takahashi and Kaori Tanaka, with Hiromichi Tanaka serving as producer. This early version was rejected as a Final Fantasy title for being "too dark and complicated for a fantasy." However, the executives did see potential and allowed the project to be greenlit as an original title. This was a good thing for Takahashi, as he had grown tired of the Final Fantasy franchise and wanted a change of pace.

This title, now under the codename "Project Noah," reached bumps in development almost immediately. Early plans had this title be a sequel to Chrono Trigger, but clashes between the team and the executives as well as unspecified practical difficulties caused the sequel angle to be abandoned, and it shifted to a wholly original property. This caused another issue later on, as the more science fiction aspects of Chrono Trigger bled through to this finalized concept and did not fit into a fantasy setting, so the direction was changed one more time to be a mix of the two genres.

Development lasted two years, a relatively quick turnaround period for a team with little experience together. This is the stated reason why the second disc is mainly narration with little gameplay, the team simply did not have enough experience to complete everything they wanted to include efficiently and compromised with the second disc. The game finally released on PlayStation on February 11, 1998. Square initially were hesitant in localizing the game into English due to the "sensitive religious issues" present throughout the game. This was also the first instance of the English localization department working directly with the development team to stay as faithful to the original as possible, while changing as much as they could to avoid controversy. The game released in North America on October 20, 1998.

Plot[edit]

Main article: Plot summary of Xenogears
Wiki icon - Incomplete.svg This page or section is incomplete.
In other words, yes we know it's unfinished; we just didn't want to leave it blank in the meantime. You can help complete it.

Gameplay[edit]

Xenogears takes a top-down perspective in a 3D world with 2D character sprites. Battles take place in the same way. Gears are modeled in 3D in battle. Battles use the ATB format to attack with a max of 3 characters in your party at once.

In the overworld outside of combat, playable characters can move either using Gears or on foot (although Gears cannot be used in certain areas). Characters can walk, dash, and jump, and while not a major focus, some locations have elements of platforming.

Battles[edit]

Main article: Combat (XG)

Overworld encounters are mostly random and overworld enemies can't be seen. In battle, each player has a few options shared amongst all of them. These are Run, Item, Defend, and Attack. Special moves are called different things depending on the character, either Chi for Fei, Spirit for Rico, Arcane for Citan, Control for Maria and Ether for everyone else. All characters besides Maria and Chu-Chu have another option called "Combo", where the player can string together multiple death blows given you have enough AP.

On foot battles[edit]

About half of the game takes place with battles that take place on foot, character vs. character. These are simple fights where the objective is to knock the enemy out using your attacks. There are a few different options:

  • Attack
  • Defend
  • Item
  • Run
  • Combo
  • Call Gear

Attack[edit]

The attack system is very basic: there are three different levels of attacks, each doing different amounts of damage and using different levels of energy. Pressing Triangle button uses a weak attack and one point of energy, pressing Square button uses a strong attack and two points of energy, and pressing Cross button uses a fierce attack and three points of energy. At the beginning of the game, the player only has three energy points to use per turn, meaning one could string together one fierce attack, three weak attacks, or one strong attack and one weak attack. After that, the character's turn ends. It is not required to use all points in a turn, because if the Circle button button is pressed, the party will stop attacking and have the remaining points go towards increasing their AP. Throughout the game, it is possible to gain up to seven points from leveling up and an additional one once a certain point in the story is reached. It is also possible to perform button combinations to use a Death Blow which are much stronger attacks. The first combination that can be used is Fei's Death Blow performed by pressing Triangle button then Cross button.

Defend[edit]

This blocks a single attack against that character, but might still take damage if the attack is strong enough.

Item[edit]

The character uses an item. This takes up that character's turn.

Run[edit]

The character can flee the battle, but if it fails, that character's turn is over.

Combo[edit]

Given you have enough A.P. accumulated, the character can string together multiple death blows in 1 character turn. The animations play faster too. Doing this will spend any A.P. you used for the combo.

Call Gear[edit]

This option becomes available only if the player is in an area that can be traversed with a gear AND previously were in said gear. Calling the gear takes up an entire character turn.

Gear combat[edit]

Wiki icon - Incomplete.svg This page or section is incomplete.
In other words, yes we know it's unfinished; we just didn't want to leave it blank in the meantime. You can help complete it.

Minigames[edit]

Xenogears features minigames with substantially different gameplay to that of the rest of the game. These include Battling, a 3D fighting-game style minigame between Gears which can be played player-vs-player or player-vs-CPU, and the Card game, a variant of Speed.

Other releases[edit]

Xenogears was rereleased on Playstation Network for Playstation Portable, Playstation 3 and Playstation Vita in Japan and North America. It is unknown whether it can still be transferred onto a Playstation Portable following the removal of PSP purchases on July 2nd, 2021.[1]

Trivia[edit]

The font used in the logo for Xenogears is Crillee ExtraBold Italic by Dick Jones.[2]

Gallery[edit]

On other wikis

Wiki kanji - plan.svg

Strategy Wiki

Wiki kanji - u-i.svg

Wikipedia

Box art[edit]

Wiki icon - Image Needed.svg This page or section could use some images.

References[edit]