Xenosaga: Pied Piper
Xenosaga: Pied Piper | |
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Developer | Monolith Soft Namco Mobile Tom Create |
Publisher | Namco |
Platform | Mobile |
Release date |
Xenosaga: Pied Piper (ゼノサーガパイドパイパー) is a role-playing game developed by Monolith Soft, Namco Mobile and Tom Create and published by Namco. It was released in 2004 exclusively on Japanese mobile phones. It is a prequel that tells the story of Ziggy in his life as the human Jan Sauer, and takes place 100 years before the main events of Xenosaga Episode I and Xenosaga Episode II.
Playable characters[edit]
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Jan | Lactis | Melisse | Bugs |
Plot[edit]
- Main article: Plot summary of Xenosaga: Pied Piper
The game is set on the planet of Abraxas, controlled at the time by the Immigrant Fleet. The notorious cyberterrorist Voyager has launched attacks via the U.M.N., killing many people. In response, a group of Abraxas Federation Police — a dive team of Jan, Lactis, Melisse, and Bugs, backed up by operators Mikhail Ortmann and Erich Weber — investigate Voyager in the hopes of tracking him down and apprehending him. In the course of his duties, Jan meets Sharon Rozas, a doctor whose bloodline connects her to the Immigrant Fleet and their stewardship of the Zohar.
The plot of Pied Piper is relevant in the story of Xenosaga Episode III. Episode III's database also features a recap of Pied Piper's plot (although this cannot be accessed until after the section in which Pied Piper's plot is relevant).
Gameplay[edit]
Pied Piper's gameplay is broadly a simplified version of the gameplay of the mainline Xenosaga games. There are four playable characters, of whom 3 may be in the active party at once. The game takes place in a series of dungeon-like areas which can only be accessed at their respective point in the story. The exception is the Galaxy Federation Police Station, which is revisited at many points.
The character in the lead is the only one who appears during general exploration in the overworld; certain overworld abilities are unlocked based upon who this character is. For example, Bugs may destroy certain objects if he is in the lead (not unlike the destroyable blocks in the mainline Xenosaga games).
The game features no voice acting; all dialogue is conveyed either in text boxes or, in more major cutscenes, in subtitles. Such cutscenes typically consist of basic still images, although a small number feature very basic animations.
Story objectives almost invariably either take the form of reaching a given location or defeating a given enemy in combat. Outside of the required story objectives, the game includes standard RPG gameplay elements: NPCs who have dialogue when approached, and optional enemy encounters in dungeons. It also includes one notable piece of optional content: a "training exercise" sidequest which takes place in the Police Station.
Combat[edit]
- Main article: Combat (XSPP)
Pied Piper uses a turn-based battle system broadly based upon Xenosaga Episode I's system. Each character has a certain amount of HP and cannot act once this reaches 0; if all playable characters reach 0 HP, the battle ends in failure, and if all enemies are brought to 0 HP, the battle is successful. Playable characters also have access to EP which allows them to perform unique special abilities.
On each turn, characters gain 4 AP (to a maximum of 6). Standard attacks cost 2 AP to use, and other actions may cost more. Attacking also fills up a character's Boost Gauge in order to store up to three Boosts; a Boost may be consumed to allow a character to act next turn, regardless of who would take their turn in the normal ordering. Finally, turns have special effects in the same manner as Episode I: turns rotate between having a higher chance of critical hits, faster Boost Gauge filling, greater EXP gains, and having no special effects.
As is standard for games in the series, enemies grant the party EXP upon their defeat. EXP works towards increasing characters' level, which in turn increases their stats and unlocks new attacks and abilities.
Music[edit]
- Main article: Music of Xenosaga: Pied Piper
Due to the limitations of its platform, the music of Pied Piper is entirely in a chiptune style, and includes 14 main music tracks, all of which loop. All music was composed by the duo TWO FIVE (Kousei Muraki and Tomokazu Ushiyama). It has never been officially released.
Gallery[edit]