Weapon (XC3)
- For other articles titled "Weapon", see Weapon (disambiguation).
Weapons are a gameplay element in Xenoblade Chronicles 3 and Future Redeemed. Whenever a playable character or Hero uses a Battle Art, a certain weapon is used to execute the Art.
Overview[edit]
Each weapon has the following stats:
- Damage: An integral part of the damage formula is dependent upon the damage stat of the weapon used in an attack; see the damage page or In the damage formula for details.
- Crit rate: The chance of any hit of an attack being a critical hit depends upon the weapon used to execute the attack.
- Block rate: If a character is attacked, the chance they have of blocking is primarily dependent upon the weapon they are using when the attack lands.
- Stability: Part of the damage formula entails a random factor based upon the weapon's stability. All else being equal, a higher stability value means the weapon may randomly make higher-damage attacks, and therefore deal more damage on average.
- Auto-attack type: Each attack is either physical or ether (which determines how much defense the target has against it, among other things). Whether an auto-attack is physical or ether depends upon the weapon used.
The damage, crit rate, and block rate of a weapon depend upon whether (or the extent to which) it is upgraded. In the Xenoblade Chronicles 3 main game, they also depend upon the character's level.
Weapons are closely linked with classes. Each class has a default weapon: using an Art originating from a specific class (be it a Class Art or a Master Art) typically results in the default weapon of the class in question being used to execute the Art. For example, the Swordfighter class has the Veiled Sword as its default weapon; the Art Ground Beat will therefore typically be executed with the Veiled Sword, with exceptions (see below). A class's auto-attacks also use the default weapon of the class.
The default weapon of a class is typically unique: a weapon is the default weapon for only one class. The main exception is Lucky Seven, which is used as the weapon for three distinct classes. Due to this relation, the icon for each class is a depiction of the class's default weapon.
Ouroboros forms (including the Ouroboros apparition in Future Redeemed) each have their own unnamed weapon. These all have a stability of 0.
Weapon used in Arts[edit]
While the rule of "the weapon used in an Art corresponds to the class the Art came from" holds in most cases, there is one major exception: In a Fusion Art, only one weapon is used for both the Class Art and the Master Art. This weapon is that of the Class Art; therefore, in these situations, the Master Art will use the weapon of the character's current class, not the class used to learn the Art.
Arts learnt outside of meeting the requirements for a specific class (e.g. Infinity Blade) are nevertheless associated with a class, and use that class's weapon by default.
In Future Redeemed, each character can only use Arts from a specific class, and therefore is associated with a specific weapon.
In the damage formula[edit]
- Main article: Damage (XC3)
The central value in the damage of any attack in Xenoblade Chronicles 3, before any multipliers, is determined as follows:
Attack = (BaseAttack * ClassAttack + WeaponAttack) * (1 + sum of AttackAdditives) + (sum of FlatAttackBonuses) damage_without_multipliers = (Attack + rand(0.0, WeaponAttack * WeaponStability))
Here, WeaponAttack and WeaponStability correspond to the damage and stability of the weapon respectively. The other variables - BaseAttack, ClassAttack, AttackAdditives, and FlatAttackBonuses - are dependent upon other aspects of the character's setup and equipment.
Weapon upgrades[edit]
Certain weapons can be upgraded, increasing their damage, crit rate, and block rate. The nature of upgrading the weapon is different in the main game of Xenoblade Chronicles 3 and Future Redeemed.
In Xenoblade Chronicles 3[edit]
Only the weapons of the six main playable characters' original classes can be upgraded. To do so, Uniting the Seven Nopon must be completed, after which the player may upgrade the weapons by talking to Samon. They may be upgraded in any order; each requires a number of Origin Shards of various types to be upgraded.
When a weapon is upgraded, it will only be used by the weapon's original user when they use their original class. Doing so multiplies its damage, crit rate, and block rate by 1.2. Upgrading a weapon also changes its name and appearance in gameplay.
In Future Redeemed[edit]
Every character's weapon can be upgraded from level 1 up to level 10. This is done using the Upgrade Weapons point in Riku's Workshop; upgrading any weapon to a specific level requires a specific set of items and a certain amount of G. A weapon's level is appended to the end of its name as a roman numeral. Upgrading a weapon does not otherwise change its name or appearance.
The Ouroboros Knuckles are upgraded once for free as part of the Scenario Quest Riku's Workshop. After completing the quest, upgrading the rest of the party's weapons becomes generally available (aside from the Ether Accelerator, which cannot be upgraded).
List of weapons[edit]
Xenoblade Chronicles 3[edit]
| Weapon | Damage | Crit rate | Block rate | Stability |
|---|---|---|---|---|
| Veiled Sword | 575 | 20% | 10% | 8% |
| Dual Moonblades | 524 | 20% | 35% | 5% |
| Gunrod | 442 | 10% | 10% | 3% |
| Spell Tags: Mondo | 458 | 10% | 15% | 2% |
| Shieldblade | 534 | 8% | 35% | 12% |
| Comet Mallet | 620 | 20% | 15% | 16% |
| Dual Rapiers | 585 | 30% | 8% | 4% |
| Variable Arms | 544 | 20% | 20% | 10% |
| Disc Launcher | 483 | 15% | 6% | 8% |
| Silken Ivy | 432 | 16% | 8% | 4% |
| Heatshimmer Spear | 661 | 25% | 10% | 16% |
| Defense Mace | 519 | 20% | 45% | 8% |
| Anima Sword | 559 | 20% | 30% | 4% |
| Elemental Staff | 671 | 30% | 10% | 4% |
| Relief Rifle | 448 | 6% | 8% | 2% |
| Gutsy Gladius | 508 | 8% | 40% | 6% |
| Martial Linkstaff | 534 | 24% | 12% | 8% |
| Exponential Edge | 575 | 35% | 6% | 4% |
| Luminescent Bow | 554 | 30% | 6% | 2% |
| Twinsaber | 534 | 24% | 30% | 8% |
| Mimic Knuckles | 580 | 15% | 25% | 16% |
| War Standard | 514 | 16% | 16% | 6% |
| Doom Axes | 635 | 30% | 20% | 10% |
| Turbo Cestus | 554 | 36% | 16% | 4% |
| Gun Drones | 549 | 10% | 10% | 4% |
| Lucky Seven | 686 | 50% | 50% | 0% |
| Mwamba's weapon | 478 | 10% | 10% | 5% |
| Inosabers | 519 | 15% | 35% | 12% |
| Dazzling Rings | 549 | 35% | 6% | 8% |
| Monado REX+ | 559 | 16% | 30% | 4% |
| Firelight Swords | 686 | 32% | 8% | 8% |
| Weapon | Damage | Crit rate | Block rate | Stability |
|---|---|---|---|---|
| Noah's Ouroboros' weapon | 752 | 40% | 15% | 0% |
| Mio's Ouroboros' weapon | 737 | 35% | 40% | 0% |
| Eunie's Ouroboros' weapon | 661 | 30% | 25% | 0% |
| Taion's Ouroboros' weapon | 722 | 40% | 15% | 0% |
| Lanz's Ouroboros' weapon | 742 | 15% | 55% | 0% |
| Sena's Ouroboros' weapon | 762 | 35% | 20% | 0% |
Future Redeemed[edit]
| Weapon | Damage | Crit rate | Block rate | Stability |
|---|---|---|---|---|
| Ouroboros Knuckles | 554 | 36% | 16% | 8% |
| Ether Accelerator | 39 | 10% | 10% | 10% |
| Variable Backpack | 508 | 8% | 40% | 12% |
| Wildfire Kithara | 442 | 10% | 10% | 4% |
| Monado REX+ | 559 | 16% | 30% | 4% |
| Firelight Swords | 686 | 32% | 8% | 8% |
| Monado | 534 | 24% | 12% | 2% |
| Weapon | Damage | Crit rate | Block rate | Stability |
|---|---|---|---|---|
| Glimmer's Ouroboros' weapon | 752 | 40% | 15% | 0% |
| Shulk's Ouroboros' weapon | 752 | 40% | 15% | 0% |
| Rex's Ouroboros' weapon | 752 | 40% | 15% | 0% |
| Na'el's Ouroboros' weapon | 752 | 40% | 15% | 0% |
| Matthew's Ouroboros' weapon | 752 | 40% | 15% | 0% |
| A's Ouroboros' weapon | 752 | 40% | 15% | 0% |
| Nikol's Ouroboros' weapon | 752 | 40% | 15% | 0% |