Teterra Pod
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Teterra Pod | |
---|---|
Species | Arachno (Pod) |
Location | Valak Mountain |
Level range | 40 |
Teterra Pods are enemies in Xenoblade Chronicles.
Data[edit]
Enemy[edit]
Base | Scaling | |
---|---|---|
Level | 40 | |
HP | 52,400 | 5,200 |
Strength | 568 | 8 |
Ether | 476 | 3 |
Agility | 63 | 2 |
EXP | AP |
---|---|
574 | 139 |
Base level only. See spawnpoints table for specific values. |
no auto-attack |
Double attack rate | 0% |
---|---|
Counter-attack rate | 0% |
Physical defence | 15% |
---|---|
Ether defence | 15% |
Defence direction | All |
Type | Ground |
---|---|
Walk speed | 0m/s |
Run speed | 0m/s |
Detection | Sound, Kindred 6m range, 360° angle |
Nametag | Normal |
---|---|
Size category | Medium |
Model scale | 1.3x |
Classis | Insect |
Music | Time to Fight! Priority 0 |
Flags | Topple duration: 1.0x High ground vulnerability: 1.0x |
Arts[edit]
Disclaimer: This is the list of arts the enemy can use. The enemy will not necessarily choose to use them.
Art | Talent gauge | Windup | Cooldown | Damage type | Power | Hits | Range | Status | Knockback | ||
---|---|---|---|---|---|---|---|---|---|---|---|
※ | Hatching | 0% | 1.0s | — | Status | 0.00 | 0.00 | 0 | Self, single target up to 5.00m away | Summon enemy (index 1) (20), Instant Death (100% chance) (on self) | None |
Drops[edit]
Item drop formula explanation
The item drop forumla is complex and divided into multiple parts. (Percentages given are specific to this enemy.)
- Chest selection - There is a 2% chance of dropping a gold chest. If it fails, there is a 18% chance of dropping a silver chest. If it fails, there is a 100% chance of dropping a wood chest. If it fails, no chest is dropped.
- Squads - Only the last enemy in a squad may drop a chest. No matter which enemy it was, the chest will have the drops of the squad's leader (enemy number 1 of the squad's spawnpoint). The chance of getting a gold chest is tripled to 6%, and if this fails, a silver chest is 100% guaranteed if available.
- Material selection
- Wood chest - There is a 15% chance of dropping the first material. If it fails, the second material is dropped instead. If it succeeds, there is a 70% chance of also getting the second material as well.
- Silver/gold chest - This enemy always drops the first material.
- Other loot selection - The item selected is based on a straightforward "relative odds" selection, for both the item category and the item in the selected category. If an item from this category has been selected already, duplicates are not allowed.
- Crystal strength - This enemy's crystals will vary between 20% and 30% for the first attribute, though there is a 25% chance of it being between 32% and 40% instead. If there is a second attribute, it will use these ranges divided by 2.
Chest type | Normal drops | Rare drops | Super-rare drops | % |
---|---|---|---|---|
Wood | 1 or 2 | 0 | 0 | 80.36% |
Silver | 1 | 2 | 0 | 17.64% |
Gold | 1 | 1 | 2 | 2.00% |
Materials | Wood | Silver/Gold |
---|---|---|
Antol Sleeping Bag | 4.5% | 100% |
Iron Lump | 85.0% | 0% |
Both | 10.5% | 0% |
Crystals | 62.5% | |
---|---|---|
III (Paralysis Resist & Agility Down) | 33.3% | 20.8% |
III (Good Footing & HP Steal) | 66.7% | 41.7% |
Weapons | 12.5% | |
Bloody Driver | 15.6% | 2.0% |
Night Sickle | 21.9% | 2.7% |
Siege Gnasher | 28.1% | 3.5% |
Cloud Staff | 34.4% | 4.3% |
Equipment | 25.0% | |
Snow Glasses | 15.6% | 3.9% |
Snow Cream | 21.9% | 5.5% |
Snow Trunks | 28.1% | 7.0% |
Snow Sandals | 34.4% | 8.6% |
Weapons | 25.0% | |
---|---|---|
General Driver | 13.0% | 3.3% |
Jaw Nibbler | 43.5% | 10.9% |
Jaw Nibbler | 43.5% | 10.9% |
Unique weapons | 25.0% | |
Jailer Staff | 100.0% | 25.0% |
Unique equipment | 50.0% | |
Climb Gear | 50.0% | 25.0% |
Climb Leggings | 50.0% | 25.0% |
Art books | 0.0% |
Spawnpoints[edit]
ID | Position | Time | Weather | Story range | Level | EXP | AP | Scale | Prob. | Count | ||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
X | Y | Z | Mrn. | Day | Eve. | Ngt. | Clear | Snow | Blizzard | Earliest | Latest | |||||||
128 #1 | -1,088.0 | -716.0 | -598.0 | ◯ | ◯ | ◯ | ◯ | ◯ | ◯ | ◯ | None | None | 40 | 574 | 139 | 1.3x | 100% | 1 |
130 #1 | -1,091.0 | -717.0 | -585.0 | ◯ | ◯ | ◯ | ◯ | ◯ | ◯ | ◯ | None | None | 40 | 574 | 139 | 1.3x | 100% | 1 |
132 #1 | -1,098.0 | -717.0 | -574.0 | ◯ | ◯ | ◯ | ◯ | ◯ | ◯ | ◯ | None | None | 40 | 574 | 139 | 1.3x | 100% | 1 |
134 #1 | -1,128.0 | -717.0 | -594.0 | ◯ | ◯ | ◯ | ◯ | ◯ | ◯ | ◯ | None | None | 40 | 574 | 139 | 1.3x | 100% | 1 |
189 #1 | -1,215.0 | -721.0 | -450.0 | ◯ | ◯ | ◯ | ◯ | ◯ | ◯ | ◯ | None | None | 40 | 574 | 139 | 1.3x | 100% | 1 |
193 #1 | -884.0 | -603.0 | -550.0 | ◯ | ◯ | ◯ | ◯ | ◯ | ◯ | ◯ | None | None | 40 | 574 | 139 | 1.3x | 100% | 1 |
195 #1 | -886.0 | -603.0 | -557.0 | ◯ | ◯ | ◯ | ◯ | ◯ | ◯ | ◯ | None | None | 40 | 574 | 139 | 1.3x | 100% | 1 |
Summons
When a summon art is used, the user goes to its own spawnpoint and looks up the index matching that of the summon art, which spawns all enemies attached to that spawnpoint. As a result, what spawns is dependent on both the art used and the enemy's original spawnpoint. This table is being drawn because the enemy has a summoning art equipped, regardless of whether there's anything in it for said art to use.
This table only displays enemies and spawn probability. For further details, see the enemy and spawnpoint pages.
Parent spawn | Summon index | Child spawn | Enemy 1 | Enemy 2 | Enemy 3 | Enemy 4 | Enemy 5 |
---|---|---|---|---|---|---|---|
#128 | 1 | #129 | Ent Antol (100%) | Ent Antol (100%) | — | — | — |
#130 | 1 | #131 | Ent Antol (100%) | Ent Antol (100%) | — | — | — |
#132 | 1 | #133 | Ent Antol (100%) | Ent Antol (100%) | — | — | — |
#134 | 1 | #135 | Ent Antol (100%) | Ent Antol (100%) | — | — | — |
#189 | 1 | #190 | Ent Antol (100%) | — | — | — | — |
#193 | 1 | #194 | Ent Antol (100%) | — | — | — | — |
#195 | 1 | #196 | Ent Antol (100%) | — | — | — | — |