Instant Death
Instant Death | |
---|---|
Target will be Incapacitated if any damage is taken. |
Instant Death is a debuff in Xenoblade Chronicles and Future Connected. It deals damage equal to the victim's current HP.
Obviously, Instant Death is a very dangerous debuff, as it simply kills the receiver without defensive abilities coming into play. However, because it is a debuff, being resistant or immune to debuffs means it can be avoided entirely. It also still triggers Unbeatable gems and the Damage Immunity buff, which both allow survival. All bosses and unique monsters are immune to Instant Death.
Instant Death is commonly used on enemy arts where the foe suicides, either to explode and deal extreme damage, or to "hatch" into a different enemy. (Enemies that are immune to Instant Death can therefore explode without detriment to themselves.) Enemies that suicide do not drop chests or provide rewards (e.g. EXP). Using Reflection to turn an Instant Death attack back on the foe counts as a suicide.
Instant Death can be prevented by equipping Divine Protect gems.
List of arts that can inflict Instant Death[edit]
By party members[edit]
Character | Art | Description |
---|---|---|
Sharla | Head Shot | May inflict Instant Death on Dazed enemies. |
Kino | Noggin Shot | May inflict Instant Death on Dazed () enemies. |
By enemies[edit]
Art | Target | Status | Enemies |
---|---|---|---|
Aqua Burst I | Opponent, circle around user of 10.00m radius | Sleep (10.0s), Instant Death (100% chance) (on self), Blow-down, level 1 | |
Art 3 | Opponent, single target up to 5.00m away | Instant Death 100% (2.0s tickrate) (30.0s), Pushback, level 1 |
|
Art 4 | Opponent, single target up to 5.00m away | Instant Death 100% (2.0s tickrate) (30.0s), Blow-down, level 1 |
|
Corona Burst IV | Opponent, circle around user of 10.00m radius | Blaze 50% (2.5s tickrate) (10.0s), Instant Death (100% chance) (on self), Blow-down, level 1 | |
Cosmo Burst V | Opponent, circle around user of 10.00m radius | Pierce (15.0s), Instant Death (100% chance) (on self), Blow-down, level 1 | |
Decapitator | Opponent, single target up to 5.00m away | None, Instant Death (100% chance) On toppled | |
Decapitator | Opponent, single target up to 5.00m away | None, Instant Death (100% chance) On toppled |
|
Devour X | Opponent, single target up to 8.00m away | Instant Death 100% | |
Emergency Stop | Self, single target up to 2.00m away | Instant Death 100% | |
Ether Break I | Opponent, circle around user of 5.00m radius | Instant Death 100% (on self), Blow-down, level 2 ( Daze 3s) | |
Explosion | Opponent, single target up to 4.00m away | Instant Death 100% (on self), Blow-down, level 2 ( Daze 3s) | |
Explosion III | Opponent, single target up to 4.00m away | Instant Death 100% (on self), Blow-down, level 2 ( Daze 3s) | |
Explosion IV | Opponent, single target up to 4.00m away | Instant Death 100% (on self), Blow-down, level 2 ( Daze 3s) | |
Fatal Crunch | Opponent, single target up to 10.00m away | Instant Death 100% | |
Hatching | Self, single target up to 5.00m away | Summon enemy (index 1) (20), Instant Death (100% chance) (on self) | |
Hatching | Self, single target up to 2.00m away | Summon enemy (index 2), Instant Death (100% chance) (on self) | |
Ice Burst III | Opponent, circle around user of 10.00m radius | Chill 25% (2.0s tickrate) (20.0s), Instant Death (100% chance) (on self), Blow-down, level 1 | |
Killer Snipe IV | Opponent, single target up to 5.00m away | Instant Death 25%, Blow-down, level 1 | |
Massacre Lotus | Opponent, single target up to 5.00m away | None, Instant Death (100% chance) On toppled | |
Meltdown | Ally only, all | Physical Defence Down 15% (300.0s), Instant Death (100% chance) (on self) | |
Meltdown | Ally only, all | Physical Defence Down 30% (300.0s), Instant Death (100% chance) (on self) | |
Meltdown | Ally only, all | Physical Defence Down 45% (300.0s), Instant Death (100% chance) (on self) | |
Meltdown | Ally only, all | Physical Defence Down 60% (300.0s), Instant Death (100% chance) (on self) | |
Meltdown | Ally only, all | Physical Defence Down 75% (300.0s), Instant Death (100% chance) (on self) | |
Meltdown | Ally only, all | Physical Defence Down 90% (300.0s), Instant Death (100% chance) (on self) | |
Meltdown | Ally only, all | Physical Defence Down 15% (300.0s), Instant Death (100% chance) (on self) | |
Meltdown | Ally only, all | Physical Defence Down 30% (300.0s), Instant Death (100% chance) (on self) | |
Meltdown | Ally only, all | Physical Defence Down 45% (300.0s), Instant Death (100% chance) (on self) | |
Meltdown | Ally only, all | Physical Defence Down 60% (300.0s), Instant Death (100% chance) (on self) | |
Meltdown | Ally only, all | Physical Defence Down 75% (300.0s), Instant Death (100% chance) (on self) | |
Meltdown | Ally only, all | Physical Defence Down 90% (300.0s), Instant Death (100% chance) (on self) | |
Meltdown | Ally only, all | Physical Defence Down 15% (300.0s), Instant Death (100% chance) (on self) | |
Meltdown | Ally only, all | Physical Defence Down 30% (300.0s), Instant Death (100% chance) (on self) | |
Meltdown | Ally only, all | Physical Defence Down 45% (300.0s), Instant Death (100% chance) (on self) | |
Meltdown | Ally only, all | Physical Defence Down 60% (300.0s), Instant Death (100% chance) (on self) | |
Meltdown | Ally only, all | Physical Defence Down 75% (300.0s), Instant Death (100% chance) (on self) | |
Meltdown | Ally only, all | Physical Defence Down 90% (300.0s), Instant Death (100% chance) (on self) | |
Meltdown | Ally only, all | Physical Defence Down 15% (300.0s), Instant Death (100% chance) (on self) | |
Meltdown | Ally only, all | Physical Defence Down 30% (300.0s), Instant Death (100% chance) (on self) | |
Meltdown | Ally only, all | Physical Defence Down 45% (300.0s), Instant Death (100% chance) (on self) | |
Meltdown | Ally only, all | Physical Defence Down 60% (300.0s), Instant Death (100% chance) (on self) | |
Meltdown | Ally only, all | Physical Defence Down 75% (300.0s), Instant Death (100% chance) (on self) | |
Meltdown | Ally only, all | Physical Defence Down 90% (300.0s), Instant Death (100% chance) (on self) | |
Mist Burst | Opponent, circle around user of 10.00m radius | Topple (10.0s), Instant Death (100% chance) (on self) | |
Perenne Burst IV | Opponent, circle around user of 20.00m radius | Slow 50% (30.0s), Instant Death (100% chance) (on self), Blow-down, level 1 |
|
Rex Gore | Opponent, single target up to 32.00m away | None, Instant Death 25% In blizzard, Blow-down, level 5 ( Daze 15s) | |
Sacrifice | Opponent, cone 5.00m long of 120° angle |
HP Down 25% (60.0s), Instant Death (100% chance) (on self), Blow-down, level 1 | |
Sacrifice | Opponent, single target up to 5.00m away | HP Down 25% (60.0s), Instant Death (100% chance) (on self), Blow-down, level 2 ( Daze 3s) | |
Sacrifice | Opponent, circle around user of 5.00m radius | HP Down 20% (60.0s), Instant Death (100% chance) (on self), Pushback, level 1 | |
Sacrifishot | Opponent, line 10.00m long by 1.00m wide | Sleep (10.0s), Instant Death (100% chance) (on self) | |
Sacrifishot | Opponent, line 10.00m long by 1.00m wide | Bind (10.0s), Instant Death (100% chance) (on self) | |
Sacrifishot | Opponent, line 10.00m long by 1.00m wide | Blaze 25% (2.5s tickrate) (10.0s), Instant Death (100% chance) (on self) | |
Sacrifishot | Opponent, line 10.00m long by 1.00m wide | Paralysis 75% (10.0s), Instant Death (100% chance) (on self) | |
Sand Burst II | Opponent, circle around user of 10.00m radius | Slow 50% (30.0s), Instant Death (100% chance) (on self), Blow-down, level 1 | |
Volt Burst I | Opponent, circle around user of 10.00m radius | Paralysis 75% (10.0s), Instant Death (100% chance) (on self), Blow-down, level 1 | |
Wind Burst II | Opponent, circle around user of 10.00m radius | Bind (10.0s), Instant Death (100% chance) (on self), Blow-down, level 1 |
In other languages[edit]
Statuses in Xenoblade Chronicles and Future Connected
| |
---|---|
Statuses | Break • Daze • Sleep • Topple |
Buffs | Agility Up • Damage Immunity • Debuff Immunity • Ether Protect • Ether Up • Haste • Physical Arts Plus • Physical Protect • Regenerate • Strength Up |
Debuffs | Agility Down • Arts Seal • Aura Seal • Bind • Blaze • Bleed • Chill • Confuse • Ether Def Down • Ether Down • HP Down • Instant Death • Lock-On • Paralysis • Physical Def Down • Pierce • Poison • Slow • Strength Down |
Enemy auras | Awakening • Crazed • Invincible • Riot • Soul Read • Super Heal |
Party auras | Activate Monado • Anchor Chain (Nene) • B-B-B-Boost • Battle Eye • Berserker (Nene) • Cool Off • Covert Stance • Doze Off • Drive Boost • Element Burst • Engage (Nene) • Guard Shift • Hangry • Healing Energy • Heat Haze • Hero Time • Jaws of Death • Last Stand (Nene) • Lock-On • Peerless • Play Dead • Power Effect • Rage • Riki is Angry • Serene Heart • Speed Shift • Spirit Breath • Yoghurt Stance |