M63 Harvester Unit
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M63 Harvester Unit | |
---|---|
Species | Mechon |
Location | Sword Valley |
Level range | 47 - 49 |
M63 Harvester Units are enemies in Xenoblade Chronicles.
Data[edit]
Enemy[edit]
Base | Scaling | |
---|---|---|
Level | 49 | |
HP | 56,200 | 5,600 |
Strength | 874 | 9 |
Ether | 648 | 5 |
Agility | 92 | 2 |
EXP | AP |
---|---|
1,126 | 180 |
Base level only. See spawnpoints table for specific values. |
Power | 1.00 |
---|---|
Accuracy | +0% |
Damage type | Physical |
Element | Normal |
Range | 2.00m |
Delay | 1.2s |
Double attack rate | 10% |
---|---|
Counter-attack rate | 10% |
Physical defence | 0% |
---|---|
Ether defence | 0% |
Defence direction | None |
Type | Ground |
---|---|
Walk speed | 1.2m/s |
Run speed | 4.8m/s |
Detection | Sight 12m range, 120° angle |
Nametag | Normal |
---|---|
Size category | Large |
Model scale | 1.3x |
Classis | Mechon |
Music | Time to Fight! Priority 0 |
Flags | Topple duration: 1.5x High ground vulnerability: 1.0x |
Arts[edit]
Disclaimer: This is the list of arts the enemy can use. The enemy will not necessarily choose to use them.
Art | Talent gauge | Windup | Cooldown | Damage type | Power | Hits | Range | Status | Knockback | ||
---|---|---|---|---|---|---|---|---|---|---|---|
※ | Break Screw | 0% | 1.0s | — | Physical | 3.30 | 3.50 | 1 | Opponent, single target up to 5.00m away | None | Pushback, level 0 |
※ | Head Shock | 0% | 1.0s | 10.0s | Physical | 2.80 | 3.00 | 1 | Opponent, single target up to 5.00m away | Daze (10.0s) | None |
※ | Over Eater VI | 100% | 1.0s | — | Physical | 2.80 | 3.00 | 1 | Opponent, single target up to 5.00m away | HP Down 50% (30.0s) | None |
※ | Hard Attack | 0% | 1.0s | — | Physical | 3.30 | 3.50 | 1 | Opponent, single target up to 5.00m away | None | Pushback, level 1 |
Drops[edit]
Item drop formula explanation
The item drop forumla is complex and divided into multiple parts. (Percentages given are specific to this enemy.)
- Chest selection - There is a 3% chance of dropping a gold chest. If it fails, there is a 20% chance of dropping a silver chest. If it fails, there is a 100% chance of dropping a wood chest. If it fails, no chest is dropped.
- Squads - Only the last enemy in a squad may drop a chest. No matter which enemy it was, the chest will have the drops of the squad's leader (enemy number 1 of the squad's spawnpoint). The chance of getting a gold chest is tripled to 9%, and if this fails, a silver chest is 100% guaranteed if available.
- Material selection
- Wood chest - There is a 20% chance of dropping the first material. If it fails, the second material is dropped instead. If it succeeds, there is a 70% chance of also getting the second material as well.
- Silver/gold chest - This enemy always drops the first material.
- Other loot selection - The item selected is based on a straightforward "relative odds" selection, for both the item category and the item in the selected category. If an item from this category has been selected already, duplicates are not allowed.
- Crystal strength - This enemy's crystals will vary between 20% and 30% for the first attribute, though there is a 25% chance of it being between 32% and 40% instead. If there is a second attribute, it will use these ranges divided by 2.
Chest type | Normal drops | Rare drops | Super-rare drops | % |
---|---|---|---|---|
Wood | 1 or 2 | 0 | 0 | 77.60% |
Silver | 1 | 2 | 0 | 19.40% |
Gold | 1 | 1 | 2 | 3.00% |
Materials | Wood | Silver/Gold |
---|---|---|
Quality Plate | 6.0% | 100% |
Normal Part M | 80.0% | 0% |
Both | 14.0% | 0% |
Crystals | 62.5% | |
---|---|---|
III (First Atk Plus) | 33.3% | 20.8% |
III (Agility Up) | 66.7% | 41.7% |
Weapons | 12.5% | |
Wolf Guarder | 25.9% | 3.2% |
Knuckle Driver | 33.3% | 4.2% |
Rex Biter | 40.7% | 5.1% |
Equipment | 25.0% | |
Stellar Gear | 13.0% | 3.3% |
Amethyst Gear | 39.1% | 9.8% |
Brave Shoes | 47.8% | 12.0% |
Weapons | 22.2% | |
---|---|---|
Jaw Nibbler | 23.1% | 5.1% |
Mountain Spear | 76.9% | 17.1% |
Unique weapons | 22.2% | |
Flash Shield Elfidar | 25.9% | 5.8% |
Endymion | 33.3% | 7.4% |
Longevity Biter | 40.7% | 9.1% |
Unique equipment | 55.6% | |
Frozen Gauntlets | 25.9% | 14.4% |
Blade Leggings | 33.3% | 18.5% |
Blade Boots | 40.7% | 22.6% |
Art books | 0.0% |
Spawnpoints[edit]
ID | Position | Time | Weather | Story range | Level | EXP | AP | Scale | Prob. | Count | ||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
X | Y | Z | Mrn. | Day | Eve. | Ngt. | Clear | Sandstorm | Clear | Earliest | Latest | |||||||
58 #1 | 593.0 | 5.0 | -255.0 | ◯ | ◯ | ◯ | ◯ | ◯ | ◯ | ◯ | Shulk finds a Krabble in Colony 9 | AfterNone | 47 | 1,011 | 172 | 1.3x | 100% | 1 |
62 #1 | 401.0 | 2.0 | -304.0 | ◯ | ◯ | ◯ | ◯ | ◯ | ◯ | ◯ | Shulk finds a Krabble in Colony 9 | AfterNone | 47 | 1,011 | 172 | 1.3x | 100% | 1 |
66 #1 | 448.0 | -9.0 | -2.0 | ◯ | ◯ | ◯ | ◯ | ◯ | ◯ | ◯ | Shulk finds a Krabble in Colony 9 | AfterNone | 47 | 1,011 | 172 | 1.3x | 100% | 1 |
78 #1 | 392.0 | -6.0 | 206.0 | ◯ | ◯ | ◯ | ◯ | ◯ | ◯ | ◯ | Shulk finds a Krabble in Colony 9 | AfterNone | 49 | 1,126 | 180 | 1.3x | 100% | 1 |
79 #1 | 345.0 | 29.0 | 218.0 | ◯ | ◯ | ◯ | ◯ | ◯ | ◯ | ◯ | Shulk finds a Krabble in Colony 9 | AfterNone | 47 | 1,011 | 172 | 1.3x | 100% | 1 |
83 #1 | 5.0 | 5.0 | -3.0 | ◯ | ◯ | ◯ | ◯ | ◯ | ◯ | ◯ | Shulk finds a Krabble in Colony 9 | AfterNone | 48 | 1,069 | 176 | 1.3x | 100% | 1 |
87 #3 | -90.0 | 1.0 | 6.0 | ◯ | ◯ | ◯ | ◯ | ◯ | ◯ | ◯ | Shulk finds a Krabble in Colony 9 | AfterNone | 47 | 1,011 | 172 | 1.3x | 100% | 1 |
87 #4 | -90.0 | 1.0 | 6.0 | ◯ | ◯ | ◯ | ◯ | ◯ | ◯ | ◯ | Shulk finds a Krabble in Colony 9 | AfterNone | 47 | 1,011 | 172 | 1.3x | 100% | 1 |
90 #1 | 234.0 | 16.0 | -450.0 | ◯ | ◯ | ◯ | ◯ | ◯ | ◯ | ◯ | Shulk finds a Krabble in Colony 9 | AfterNone | 48 | 1,069 | 176 | 1.3x | 100% | 1 |
90 #4 | 234.0 | 16.0 | -450.0 | ◯ | ◯ | ◯ | ◯ | ◯ | ◯ | ◯ | Shulk finds a Krabble in Colony 9 | AfterNone | 48 | 1,069 | 176 | 1.3x | 100% | 1 |