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Fog Knight (part 2)

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Fog Knight
En150104.png
Species ?
Location Alcamoth
Level range 75

Fog Knights are story-exclusive enemies in Xenoblade Chronicles: Future Connected. They appear during the battle against the second form of the Fog King.

Data[edit]

Enemy[edit]

Stats
Base Scaling
Level 75
HP 40,000 8,000
Strength 900 12
Ether 1,000 10
Agility 110 3
Rewards
EXP AP
7,755 288
Base level only.
See spawnpoints table
for specific values.
Auto-attack
Power 1.00
Accuracy +0%
Damage type Physical
Element Normal
Range 2.00m
Delay 1.6s
Offences
Double attack rate 0%
Counter-attack rate 0%
Defences
Physical defence 25%
Ether defence 0%
Defence direction All
Shape
Resistances / Immunities
XC1 icon status Break.png Break 60% Res. XC1 icon debuff Pierce.png Pierce 60% Res.
XC1 icon status Topple.png Topple Vul. XC1 icon death skull.png Instant Death Vul.
XC1 icon status Daze.png Daze Vul. XC1 icon debuff Strength Down.png Strength Down 60% Res.
XC1 icon debuff Slow.png Slow 60% Res. XC1 icon debuff Ether Down.png Ether Down Vul.
XC1 icon debuff Paralysis.png Paralysis 60% Res. XC1 icon debuff Agility Down.png Agility Down 60% Res.
XC1 icon debuff Bind.png Bind 60% Res. XC1 icon debuff Phys Def Down.png Phys. Def. Down Imm.
XC1 icon debuff Lock-On.png Lock-On 60% Res. XC1 icon debuff Ether Def Down.png Ether Def. Down Vul.
XC1 icon status Sleep.png Sleep 60% Res. XC1 icon debuff Arts Seal.png Arts Seal Vul.
XC1 icon debuff Confuse.png Confuse Vul. XC1 icon debuff Aura Seal.png Aura Seal Vul.
Knockback Vul.
Movement
Type Aerial
Walk speed 1.2m/s
Run speed 4.8m/s
Detection XC1 enemy icon detect sight.png
Sight
200m range, 360° angle
Properties
Nametag Normal
Size category Medium
Model scale 1.0x
Classis Etheral
Music Roar from Beyond
Priority 19
Flags Topple duration: 1.0x
High ground vulnerability: 1.0x


Arts[edit]

Disclaimer: This is the list of arts the enemy can use. The enemy will not necessarily choose to use them.

Art Talent gauge Windup Cooldown Damage type Power Hits Range Status Knockback
Mist Shot 0% 1.0s Ether 1.30 1.50 1 Opponent, single target up to 20.00m away XC1 icon debuff Ether Def Down.png Ether Def Down 25% (10.0s) None
Mist Cannon 0% 1.0s Ether 1.30 1.50 1 Opponent, line 10.00m long by 2.00m wide XC1 icon debuff Ether Def Down.png Ether Def Down 25% (10.0s) Pushback, level 2
Mist Whip 0% 1.0s Ether 0.55 0.75 3 Opponent, single target up to 5.00m away XC1 icon debuff Ether Def Down.png Ether Def Down 25% (10.0s) None
Mist Burst 100% 1.0s Ether 1.80 2.00 1 Opponent, circle around user of 10.00m radius XC1 icon status Topple.png Topple (10.0s), XC1 icon death skull.png Instant Death (100% chance) (on self) None

Drops[edit]

Item drop formula explanation
The item drop forumla is complex and divided into multiple parts. (Percentages given are specific to this enemy.)
  • Chest selection - There is a 0% chance of dropping a gold chest. If it fails, there is a 0% chance of dropping a silver chest. If it fails, there is a 0% chance of dropping a wood chest. If it fails, no chest is dropped.
    • Squads - Only the last enemy in a squad may drop a chest. No matter which enemy it was, the chest will have the drops of the squad's leader (enemy number 1 of the squad's spawnpoint). The chance of getting a gold chest is tripled to 0%, and if this fails, a silver chest is 100% guaranteed if available.
  • Material selection
    • Wood chest - There is a 0% chance of dropping the first material. If it fails, the second material is dropped instead. If it succeeds, there is a 0% chance of also getting the second material as well.
    • Silver/gold chest - This enemy always drops the first material.
  • Other loot selection - The item selected is based on a straightforward "relative odds" selection, for both the item category and the item in the selected category. If an item from this category has been selected already, duplicates are not allowed.
  • Crystal strength - This enemy's crystals will vary between 80% and 90% for the first attribute, though there is a 25% chance of it being between 92% and 99% instead. If there is a second attribute, it will use these ranges divided by 2.
As a result of these rules, the resulting probabilities can vary wildly from the raw percentage values, but it is the raw values that matter for effects that alter them, such as Riki's chest-manipulating skills.
Chest contents
Chest type Normal drops Rare drops Super-rare drops %
Wood 1 or 2 0 0 0.00%
Silver 1 2 0 0.00%
Gold 1 1 2 0.00%
Normal drops
Materials Wood Silver/Gold
(no materials)
Rare drops
Crystals 0.0%
Weapons 0.0%
Equipment 0.0%
Super-rare drops
Weapons 0.0%
Unique weapons 0.0%
Unique equipment 0.0%
Art books 0.0%

Spawnpoints[edit]

ID Position Time Weather Story range Level EXP AP Scale Prob. Count
X Y Z Mrn. Day Eve. Ngt. Clear Thunderstorm unknown Earliest Latest
5.15 #1 -575.0 689.4 -687.4 2081After [point 2081] 75 7,755 288 1.0x 100% 1
5.25 #2 -575.0 689.4 -687.4 2081After [point 2081] 75 7,755 288 1.0x 100% 1
5.35 #3 -575.0 689.4 -687.4 2081After [point 2081] 75 7,755 288 1.0x 100% 1
XC1 map ma2601 f01.png
XC1 map ma2601 f02.png
XC1 map ma2601 f03.pngMap point YLW.svg

In other languages[edit]

Language Name Meaning
United Kingdom flag.svg English Fog Knight
Japan flag.svg Japanese 霧乃兵
France flag.svg French Soldat des brumes
Germany flag.svg German Nebelritter
Spain flag.svg Spanish Soldado de la niebla
Italy flag.svg Italian Cavaliere Nebbia
China flag.svg Chinese (simplified) 雾乃兵
Taiwan flag.svg Chinese (traditional) 霧乃兵
South Korea flag.svg Korean 안개병