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Energy Device

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Energy Device
En200201.png
Species Mechon
Location Mechonis Core (Mechonis Core)
Level range 70

Energy Devices are story quest-exclusive enemies in Xenoblade Chronicles. They must be destroyed to complete Save Bionis and to prevent Yaldabaoth from using Bionis Slash X.

Data[edit]

Enemy[edit]

Stats
Base Scaling
Level 70
HP 15,000 1,200
Strength 795 1
Ether 546 1
Agility 63 1
Rewards
EXP AP
1,681 85
Base level only.
See spawnpoints table
for specific values.
Auto-attack
Power 1.00
Accuracy +0%
Damage type Physical
Element Normal
Range 2.00m
Delay 1.6s
Offences
Double attack rate 0%
Counter-attack rate 0%
Defences
Physical defence 0%
Ether defence 0%
Defence direction All
HP limit 5%
Shape
Resistances / Immunities
XC1 icon status Break.png Break Imm. XC1 icon debuff Pierce.png Pierce Imm.
XC1 icon status Topple.png Topple Imm. XC1 icon death skull.png Instant Death Vul.
XC1 icon status Daze.png Daze Imm. XC1 icon debuff Strength Down.png Strength Down Imm.
XC1 icon debuff Slow.png Slow Imm. XC1 icon debuff Ether Down.png Ether Down Imm.
XC1 icon debuff Paralysis.png Paralysis Imm. XC1 icon debuff Agility Down.png Agility Down Imm.
XC1 icon debuff Bind.png Bind Imm. XC1 icon debuff Phys Def Down.png Phys. Def. Down Imm.
XC1 icon debuff Lock-On.png Lock-On Imm. XC1 icon debuff Ether Def Down.png Ether Def. Down Imm.
XC1 icon status Sleep.png Sleep Imm. XC1 icon debuff Arts Seal.png Arts Seal Imm.
XC1 icon debuff Confuse.png Confuse Imm. XC1 icon debuff Aura Seal.png Aura Seal Imm.
Knockback Imm.
Movement
Type Ground
Walk speed 0m/s
Run speed 0m/s
Detection XC1 enemy icon detect sight.png
Sight
100m range, 360° angle
Properties
Nametag Normal
Size category Medium
Model scale 1.5x
Classis Mechon
Music An Obstacle in Our Path
Priority 4
Flags Topple duration: 1.0x
High ground vulnerability: 1.0x


Arts[edit]

Disclaimer: This is the list of arts the enemy can use. The enemy will not necessarily choose to use them.

Art Talent gauge Windup Cooldown Damage type Power Hits Range Status Knockback
Emergency Stop 0% 2.0s Status 0.00 0.00 0 Self, single target up to 2.00m away XC1 icon death skull.png Instant Death 100% None
Emergency Stop 0% 2.0s Status 0.00 0.00 0 Self, single target up to 2.00m away XC1 icon death skull.png Instant Death 100% None

Drops[edit]

Item drop formula explanation
The item drop forumla is complex and divided into multiple parts. (Percentages given are specific to this enemy.)
  • Chest selection - There is a 0% chance of dropping a gold chest. If it fails, there is a 0% chance of dropping a silver chest. If it fails, there is a 0% chance of dropping a wood chest. If it fails, no chest is dropped.
    • Squads - Only the last enemy in a squad may drop a chest. No matter which enemy it was, the chest will have the drops of the squad's leader (enemy number 1 of the squad's spawnpoint). The chance of getting a gold chest is tripled to 0%, and if this fails, a silver chest is 100% guaranteed if available.
  • Material selection
    • Wood chest - There is a 0% chance of dropping the first material. If it fails, the second material is dropped instead. If it succeeds, there is a 0% chance of also getting the second material as well.
    • Silver/gold chest - This enemy always drops the first material.
  • Other loot selection - The item selected is based on a straightforward "relative odds" selection, for both the item category and the item in the selected category. If an item from this category has been selected already, duplicates are not allowed.
  • Crystal strength - This enemy's crystals will vary between 80% and 90% for the first attribute, though there is a 25% chance of it being between 92% and 99% instead. If there is a second attribute, it will use these ranges divided by 2.
As a result of these rules, the resulting probabilities can vary wildly from the raw percentage values, but it is the raw values that matter for effects that alter them, such as Riki's chest-manipulating skills.
Chest contents
Chest type Normal drops Rare drops Super-rare drops %
Wood 1 or 2 0 0 0.00%
Silver 1 2 0 0.00%
Gold 1 1 2 0.00%
Normal drops
Materials Wood Silver/Gold
(no materials)
Rare drops
Crystals 0.0%
Weapons 0.0%
Equipment 0.0%
Super-rare drops
Weapons 0.0%
Unique weapons 0.0%
Unique equipment 0.0%
Art books 0.0%

Spawnpoints[edit]

ID Position Time Weather Story range Level EXP AP Scale Prob. Count
X Y Z Mrn. Day Eve. Ngt. Clear Rebirth Clear Earliest Latest
3.13 #1 -16.0 2.0 2.0 356After [point 356] 70 1,681 85 1.5x 100% 1
3.23 #2 -16.0 2.0 2.0 356After [point 356] 70 1,681 85 1.5x 100% 1
3.33 #3 -16.0 2.0 2.0 356After [point 356] 70 1,681 85 1.5x 100% 1
XC1 map ma2301 f01.pngMap point YLW.svg

In other languages[edit]

Language Name Meaning
United Kingdom flag.svg English Energy Device
Japan flag.svg Japanese エネルギー装置
France flag.svg French Outil énergie
Germany flag.svg German Energiegerät
Spain flag.svg Spanish Dispositivo energético
Italy flag.svg Italian Macchina Energia
China flag.svg Chinese (simplified) 能量装置
Taiwan flag.svg Chinese (traditional) 能量裝置
South Korea flag.svg Korean 에너지 장치