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Daksha Pod (Bionis' Leg)

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This article is about the enemy on the Bionis' Leg. For the enemy on the Bionis' Shoulder in Future Connected, see Daksha Pod (Bionis' Shoulder).
Daksha Pod
En200101.png
Species Arachno
Location Bionis' Leg
Level range 11

Daksha Pods are enemies in Xenoblade Chronicles.

Data[edit]

Enemy[edit]

Stats
Base Scaling
Level 11
HP 6,300 600
Strength 146 8
Ether 119 1
Agility 22 2
Rewards
EXP AP
57 40
Base level only.
See spawnpoints table
for specific values.
Auto-attack
no auto-attack
Offences
Double attack rate 0%
Counter-attack rate 0%
Defences
Physical defence 15%
Ether defence 15%
Defence direction All
Shape
Resistances / Immunities
XC1 icon status Break.png Break Imm. XC1 icon debuff Pierce.png Pierce Imm.
XC1 icon status Topple.png Topple Imm. XC1 icon death skull.png Instant Death Vul.
XC1 icon status Daze.png Daze Imm. XC1 icon debuff Strength Down.png Strength Down Imm.
XC1 icon debuff Slow.png Slow Imm. XC1 icon debuff Ether Down.png Ether Down Imm.
XC1 icon debuff Paralysis.png Paralysis Imm. XC1 icon debuff Agility Down.png Agility Down Imm.
XC1 icon debuff Bind.png Bind Imm. XC1 icon debuff Phys Def Down.png Phys. Def. Down Imm.
XC1 icon debuff Lock-On.png Lock-On Imm. XC1 icon debuff Ether Def Down.png Ether Def. Down Imm.
XC1 icon status Sleep.png Sleep Imm. XC1 icon debuff Arts Seal.png Arts Seal Imm.
XC1 icon debuff Confuse.png Confuse Imm. XC1 icon debuff Aura Seal.png Aura Seal Imm.
Knockback Imm.
Movement
Type Ground
Walk speed 0m/s
Run speed 0m/s
Detection XC1 enemy icon detect sound.png
Sound
7m range, 360° angle
Properties
Nametag Normal
Size category Large
Model scale 1.5x
Classis Insect
Music Time to Fight!
Priority 0
Flags Topple duration: 1.0x
High ground vulnerability: 1.0x


Arts[edit]

Disclaimer: This is the list of arts the enemy can use. The enemy will not necessarily choose to use them.

Art Talent gauge Windup Cooldown Damage type Power Hits Range Status Knockback
Hatching 0% 1.0s Status 0.00 0.00 0 Self, single target up to 5.00m away Summon enemy (index 1) (20), XC1 icon death skull.png Instant Death (100% chance) (on self) None

Drops[edit]

Item drop formula explanation
The item drop forumla is complex and divided into multiple parts. (Percentages given are specific to this enemy.)
  • Chest selection - There is a 1% chance of dropping a gold chest. If it fails, there is a 18% chance of dropping a silver chest. If it fails, there is a 100% chance of dropping a wood chest. If it fails, no chest is dropped.
    • Squads - Only the last enemy in a squad may drop a chest. No matter which enemy it was, the chest will have the drops of the squad's leader (enemy number 1 of the squad's spawnpoint). The chance of getting a gold chest is tripled to 3%, and if this fails, a silver chest is 100% guaranteed if available.
  • Material selection
    • Wood chest - There is a 100% chance of dropping the first material. If it fails, the second material is dropped instead. If it succeeds, there is a 70% chance of also getting the second material as well.
    • Silver/gold chest - This enemy always drops the first material.
  • Other loot selection - The item selected is based on a straightforward "relative odds" selection, for both the item category and the item in the selected category. If an item from this category has been selected already, duplicates are not allowed.
  • Crystal strength - This enemy's crystals will vary between 20% and 30% for the first attribute, though there is a 25% chance of it being between 32% and 40% instead. If there is a second attribute, it will use these ranges divided by 2.
As a result of these rules, the resulting probabilities can vary wildly from the raw percentage values, but it is the raw values that matter for effects that alter them, such as Riki's chest-manipulating skills.
Chest contents
Chest type Normal drops Rare drops Super-rare drops %
Wood 1 or 2 0 0 81.18%
Silver 1 2 0 17.82%
Gold 1 1 2 1.00%
Normal drops
Materials Wood Silver/Gold
Drop rare.png Arachno Silk 30.0% 100%
Drop common.png Insect Jaw 0.0% 0%
Both 70.0% 0%
Rare drops
Crystals 62.5%
Small Arachno Crystal I (Auto-Heal Up & Earth Cloak) 33.3% 20.8%
Small Arachno Crystal I (Slow Resist & Ether Up) 66.7% 41.7%
Weapons 12.5%
XC1 icon weapon gunlance.png Pile Driver 15.6% 2.0%
XC1 icon weapon rifle.png Calm Shot 21.9% 2.7%
XC1 icon weapon gunlance.png Pile Driver XC1 icon gem slot empty.png 28.1% 3.5%
XC1 icon weapon rifle.png Calm Shot XC1 icon gem slot empty.png 34.4% 4.3%
Equipment 25.0%
Quark GauntletsXC1 icon equipment arm 2.png Quark Gauntlets 10.0% 2.5%
Hunter GearXC1 icon equipment head 2.png Hunter Gear XC1 icon gem slot empty.png 23.3% 5.8%
Hunter GauntletsXC1 icon equipment arm 2.png Hunter Gauntlets XC1 icon gem slot empty.png 30.0% 7.5%
Hunter BootsXC1 icon equipment feet 2.png Hunter Boots XC1 icon gem slot empty.png 36.7% 9.2%
Super-rare drops
Weapons 10.0%
XC1 icon weapon gunlance.png Jaguar Lancer XC1 icon gem slot empty.pngXC1 icon gem slot empty.pngXC1 icon gem slot empty.png 100.0% 10.0%
Unique weapons 15.0%
XC1 icon weapon rifle.png Spit Cluster XC1 icon gem slot yellow.png 16.7% 2.5%
XC1 icon weapon gunlance.png Phalanx XC1 icon gem slot yellow.png 83.3% 12.5%
Unique equipment 75.0%
Blessed BrigandineXC1 icon equipment torso 2.png Blessed Brigandine XC1 icon gem slot blue.png 34.1% 25.6%
Chain GauntletsXC1 icon equipment arm 2.png Chain Gauntlets XC1 icon gem slot orange.png 17.1% 12.8%
Light LeggingsXC1 icon equipment legs 2.png Light Leggings XC1 icon gem slot green.png 22.0% 16.5%
Steady CuissesXC1 icon equipment legs 8.png Steady Cuisses XC1 icon gem slot green.png 26.8% 20.1%
Art books 0.0%

Spawnpoints[edit]

ID Position Time Weather Story range Level EXP AP Scale Prob. Count
X Y Z Mrn. Day Eve. Ngt. Clear Rain Thunderstorm Earliest Latest
260.1260 #1 2,027.0 182.0 -343.0 0None 404None 11 57 40 1.5x 100% 1
262.1262 #1 1,992.0 180.0 -320.0 0None 404None 11 57 40 1.5x 100% 1
264.1264 #1 1,976.0 180.0 -349.0 0None 404None 11 57 40 1.5x 100% 1
266.1266 #1 1,891.0 174.0 -365.0 0None 404None 11 57 40 1.5x 100% 1
268.1268 #1 1,786.0 161.0 -354.0 0None 404None 11 57 40 1.5x 100% 1

Summons

When a summon art is used, the user goes to its own spawnpoint and looks up the index matching that of the summon art, which spawns all enemies attached to that spawnpoint. As a result, what spawns is dependent on both the art used and the enemy's original spawnpoint. This table is being drawn because the enemy has a summoning art equipped, regardless of whether there's anything in it for said art to use.

This table only displays enemies and spawn probability. For further details, see the enemy and spawnpoint pages.

Parent spawn Summon index Child spawn Enemy 1 Enemy 2 Enemy 3 Enemy 4 Enemy 5
#260 1 #261 Ravine Antol (100%) Prairie Antol (100%)
#262 1 #263 Ravine Antol (100%) Prairie Antol (100%)
#264 1 #265 Ravine Antol (100%) Prairie Antol (100%)
#266 1 #267 Leg Antol (100%) Basin Antol (100%)
#268 1 #269 Leg Antol (100%) Basin Antol (100%)
XC1 map ma0301 f01.pngMap point YLW.svgMap point YLW.svgMap point YLW.svgMap point YLW.svgMap point YLW.svg
XC1 map ma0301 f02.png

In other languages[edit]

Language Name Meaning
United Kingdom flag.svg English Daksha Pod
Japan flag.svg Japanese ダクシャ・ポッド Daksha Pod
France flag.svg French Cocon daksha
Germany flag.svg German Daksha-Ei Daksha Egg
Spain flag.svg Spanish Larva daksha
Italy flag.svg Italian Bozzolo Daksha
China flag.svg Chinese (simplified) 达克夏之茧
Taiwan flag.svg Chinese (traditional) 達克夏之繭
South Korea flag.svg Korean 다크샤 포드