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Leone Telethia (part 2)

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Leone Telethia
En080101.png
Species Telethia (three-headed)
Location Makna Forest (Decayed Forest)
Level range 36

The Leone Telethia is encountered at the Decayed Forest. This is its statblock for the second part of the first, after it has activated its Super Aura.

Data[edit]

Enemy[edit]

Stats
Base Scaling
Level 36
HP 129,900 13,000
Strength 620 9
Ether 472 12
Agility 71 3
Rewards
EXP AP
1,032 296
Base level only.
See spawnpoints table
for specific values.
Auto-attack
Power 1.00
Accuracy +0%
Damage type Physical
Element Normal
Range 2.00m
Delay 1.8s
Offences
Double attack rate 0%
Counter-attack rate 0%
Defences
Physical defence 0%
Ether defence 0%
Defence direction None
Shape
Resistances / Immunities
XC1 icon status Break.png Break 100% Res. XC1 icon debuff Pierce.png Pierce Imm.
XC1 icon status Topple.png Topple Vul. XC1 icon death skull.png Instant Death Imm.
XC1 icon status Daze.png Daze Vul. XC1 icon debuff Strength Down.png Strength Down 60% Res.
XC1 icon debuff Slow.png Slow 60% Res. XC1 icon debuff Ether Down.png Ether Down 60% Res.
XC1 icon debuff Paralysis.png Paralysis 60% Res. XC1 icon debuff Agility Down.png Agility Down 60% Res.
XC1 icon debuff Bind.png Bind 60% Res. XC1 icon debuff Phys Def Down.png Phys. Def. Down 60% Res.
XC1 icon debuff Lock-On.png Lock-On Vul. XC1 icon debuff Ether Def Down.png Ether Def. Down 60% Res.
XC1 icon status Sleep.png Sleep Imm. XC1 icon debuff Arts Seal.png Arts Seal Vul.
XC1 icon debuff Confuse.png Confuse 60% Res. XC1 icon debuff Aura Seal.png Aura Seal Vul.
Knockback Imm.
Movement
Type Ground
Walk speed 1.8m/s
Run speed 7.2m/s
Detection XC1 enemy icon detect kindred.pngXC1 enemy icon detect sight.pngXC1 enemy icon detect kindred.png
Sight, Kindred
22m range, 360° angle
Properties
Nametag XC1 enemy icon frame boss.png Boss XC1 enemy icon frame boss.png
Size category Extra-Large
Model scale 1.0x
Classis Telethia
Music An Obstacle in Our Path
Priority 4
Flags Topple duration: 1.0x
High ground vulnerability: 1.0x


Arts[edit]

Disclaimer: This is the list of arts the enemy can use. The enemy will not necessarily choose to use them.

Art Talent gauge Windup Cooldown Damage type Power Hits Range Status Knockback
Super Aura 0% 1.0s Once Status 0.00 0.00 0 Self, single target up to 2.00m away Super Regen aura None
Ether Cannon II 60% 1.0s Ether 2.05 2.25 1 Opponent, line 40.00m long by 5.00m wide None Pushback, level 1
Channel I 40% 1.0s Ether 0.55 0.75 4 Opponent, cone 15.00m long of 120° angle
XC1 icon debuff Bind.png Bind (10.0s) None
Talent Absorb 0% 1.0s Status 0.00 0.00 0 Opponent, single target up to 15.00m away Talent drain (-100%, +100%) None
Sleep Bullet 0% 1.0s 15.0s Ether 2.05 2.25 1 Opponent, single target up to 40.00m away XC1 icon status Sleep.png Sleep (20.0s) None
Soul Read 0% 1.0s Once Status 0.00 0.00 0 Self, single target up to 2.00m away Soul Read aura None
Sleep Spin 0% 1.0s 15.0s Physical 2.30 2.50 1 Opponent, cone 40.00m long of 120° angle
XC1 icon status Sleep.png Sleep (10.0s) None

Drops[edit]

Item drop formula explanation
The item drop forumla is complex and divided into multiple parts. (Percentages given are specific to this enemy.)
  • Chest selection - There is a 0% chance of dropping a gold chest. If it fails, there is a 0% chance of dropping a silver chest. If it fails, there is a 0% chance of dropping a wood chest. If it fails, no chest is dropped.
    • Squads - Only the last enemy in a squad may drop a chest. No matter which enemy it was, the chest will have the drops of the squad's leader (enemy number 1 of the squad's spawnpoint). The chance of getting a gold chest is tripled to 0%, and if this fails, a silver chest is 100% guaranteed if available.
  • Material selection
    • Wood chest - There is a 0% chance of dropping the first material. If it fails, the second material is dropped instead. If it succeeds, there is a 0% chance of also getting the second material as well.
    • Silver/gold chest - This enemy always drops the first material.
  • Other loot selection - The item selected is based on a straightforward "relative odds" selection, for both the item category and the item in the selected category. If an item from this category has been selected already, duplicates are not allowed.
  • Crystal strength - This enemy's crystals will vary between 80% and 90% for the first attribute, though there is a 25% chance of it being between 92% and 99% instead. If there is a second attribute, it will use these ranges divided by 2.
As a result of these rules, the resulting probabilities can vary wildly from the raw percentage values, but it is the raw values that matter for effects that alter them, such as Riki's chest-manipulating skills.
Chest contents
Chest type Normal drops Rare drops Super-rare drops %
Wood 1 or 2 0 0 0.00%
Silver 1 2 0 0.00%
Gold 1 1 2 0.00%
Normal drops
Materials Wood Silver/Gold
(no materials)
Rare drops
Crystals 100.0%
Pretty Mystery Crystal III (First Atk Plus & Auto-Heal Up) 33.3% 33.3%
Pretty Mystery Crystal III (First Atk Plus & Topple Resist) 66.7% 66.7%
Weapons 0.0%
Equipment 0.0%
Super-rare drops
Weapons 0.0%
Unique weapons 0.0%
Unique equipment 0.0%
Art books 0.0%

Spawnpoints[edit]

ID Position Time Weather Story range Level EXP AP Scale Prob. Count
X Y Z Mrn. Day Eve. Ngt. Clear Heatwave Rain Earliest Latest
3.13 #1 2,373.0 -109.0 293.0 141After the first part of the Telethia battle in Makna Forest 36 1,032 296 1.0x 100% 1
XC1 map ma0601 f01 1.pngMap point YLW.svg

In other languages[edit]

Language Name Meaning
United Kingdom flag.svg English Leone Telethia
Japan flag.svg Japanese レオーネ・テレシア
France flag.svg French Télessia léone
Germany flag.svg German Leone-Telethia
Spain flag.svg Spanish Telethia león
Italy flag.svg Italian Telesia Leone
China flag.svg Chinese (simplified) 蕾欧涅·特雷西亚
Taiwan flag.svg Chinese (traditional) 蕾歐涅‧特雷西亞
South Korea flag.svg Korean 레오네 테레시아

Other phases[edit]