Iron Bunniv
Jump to navigation
Jump to search
Iron Bunniv | |
---|---|
Species | Bunniv |
Location | Tephra Cave |
Level range | 7 |
Iron Bunnivs are enemies in Xenoblade Chronicles.
Data[edit]
Enemy[edit]
Base | Scaling | |
---|---|---|
Level | 7 | |
HP | 2,800 | 280 |
Strength | 141 | 11 |
Ether | 89 | 6 |
Agility | 26 | 3 |
EXP | AP |
---|---|
28 | 20 |
Base level only. See spawnpoints table for specific values. |
Power | 1.00 |
---|---|
Accuracy | +0% |
Damage type | Physical |
Element | Normal |
Range | 2.00m |
Delay | 2.1s |
Double attack rate | 10% |
---|---|
Counter-attack rate | 5% |
Physical defence | 0% |
---|---|
Ether defence | 0% |
Defence direction | None |
Type | Ground |
---|---|
Walk speed | 1.8m/s |
Run speed | 4.8m/s |
Detection | Sight 11m range, 120° angle |
Nametag | Normal |
---|---|
Size category | Medium |
Model scale | 1.6x |
Classis | Mammal |
Music | Time to Fight! Priority 0 |
Flags | Topple duration: 1.0x High ground vulnerability: 1.0x |
Arts[edit]
Disclaimer: This is the list of arts the enemy can use. The enemy will not necessarily choose to use them.
Art | Talent gauge | Windup | Cooldown | Damage type | Power | Hits | Range | Status | Knockback | ||
---|---|---|---|---|---|---|---|---|---|---|---|
※ | Swing Upper | 0% | 1.0s | 10.0s | Physical | 2.80 | 3.00 | 1 | Opponent, single target up to 5.00m away | None | Pushback, level 1 |
※ | Hit Swing | 0% | 1.0s | 10.0s | Physical | 1.80 | 2.00 | 1 | Opponent, single target up to 5.00m away | None | None |
Drops[edit]
Item drop formula explanation
The item drop forumla is complex and divided into multiple parts. (Percentages given are specific to this enemy.)
- Chest selection - There is a 1% chance of dropping a gold chest. If it fails, there is a 20% chance of dropping a silver chest. If it fails, there is a 100% chance of dropping a wood chest. If it fails, no chest is dropped.
- Squads - Only the last enemy in a squad may drop a chest. No matter which enemy it was, the chest will have the drops of the squad's leader (enemy number 1 of the squad's spawnpoint). The chance of getting a gold chest is tripled to 3%, and if this fails, a silver chest is 100% guaranteed if available.
- Material selection
- Wood chest - There is a 25% chance of dropping the first material. If it fails, the second material is dropped instead. If it succeeds, there is a 70% chance of also getting the second material as well.
- Silver/gold chest - This enemy always drops the first material.
- Other loot selection - The item selected is based on a straightforward "relative odds" selection, for both the item category and the item in the selected category. If an item from this category has been selected already, duplicates are not allowed.
- Crystal strength - This enemy's crystals will vary between 20% and 30% for the first attribute, though there is a 25% chance of it being between 32% and 40% instead. If there is a second attribute, it will use these ranges divided by 2.
Chest type | Normal drops | Rare drops | Super-rare drops | % |
---|---|---|---|---|
Wood | 1 or 2 | 0 | 0 | 79.20% |
Silver | 1 | 2 | 0 | 19.80% |
Gold | 1 | 1 | 2 | 1.00% |
Materials | Wood | Silver/Gold |
---|---|---|
Heavy Bunniv Iron | 7.5% | 100% |
Wet Hair | 75.0% | 0% |
Both | 17.5% | 0% |
Crystals | 62.5% | |
---|---|---|
I (Agility Up & Strength Up) | 33.3% | 20.8% |
I (Agility Up & Muscle Up) | 66.7% | 41.7% |
Weapons | 12.5% | |
Metal Lancer | 10.7% | 1.3% |
Jack Knives | 17.9% | 2.2% |
Metal Lancer | 32.1% | 4.0% |
Defence Knives | 39.3% | 4.9% |
Equipment | 25.0% | |
Battle Armour | 15.6% | 3.9% |
Battle Leggings | 21.9% | 5.5% |
Light Gloves | 28.1% | 7.0% |
Light Shoes | 34.4% | 8.6% |
Weapons | 25.0% | |
---|---|---|
Million Driver | 25.9% | 6.5% |
Million Driver | 33.3% | 8.3% |
Bouncer Knives | 40.7% | 10.2% |
Unique weapons | 25.0% | |
Crusher | 0.0% | 0.0% |
Rag Bone Hammer | 0.0% | 0.0% |
Unique equipment | 50.0% | |
Messenger Shoes | 34.1% | 17.1% |
Pistis Cap | 17.1% | 8.5% |
Night Goggles | 22.0% | 11.0% |
Graft Gauntlets | 26.8% | 13.4% |
Art books | 0.0% |
Spawnpoints[edit]
ID | Position | Time | Weather | Story range | Level | EXP | AP | Scale | Prob. | Count | ||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
X | Y | Z | Mrn. | Day | Eve. | Ngt. | Clear | Rain | Thunderstorm | Earliest | Latest | |||||||
51 #1 | -88.0 | 5.0 | -43.0 | ◯ | ◯ | ◯ | ◯ | ◯ | ◯ | ◯ | None | None | 7 | 28 | 20 | 1.6x | 100% | 1 |
55 #1 | -158.0 | -3.0 | -128.0 | ◯ | ◯ | ◯ | ◯ | ◯ | ◯ | ◯ | None | None | 7 | 28 | 20 | 1.6x | 100% | 1 |
59 #1 | -158.0 | 7.0 | -236.0 | ◯ | ◯ | ◯ | ◯ | ◯ | ◯ | ◯ | None | None | 7 | 28 | 20 | 1.6x | 100% | 1 |