Xeno Series Wiki:To-do list
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A kind of scattered collection of things that we know need to be done in the future.
Stars, where included, are an indication of how technically-difficult a project is from an editing standpoint:
- : Anyone can do this (or at least contribute to it), regardless of experience.
- : This requires some basic editing and syntax understanding/techniques, but nothing too extreme.
- : A thorough understanding of the basic editing principles is necessary, and some advanced editing techniques may help or be necessary.
- : Many difficult advanced editing techniques will be required.
- : This requires full expertise not only of editing techniques, but also of the structure and code of the games themselves, beyond what online data repositories can offer.
Of course, regardless of how difficult an edit is to make technically, you still need to know what you're talking about. Not all projects marked with 1 star are easy (otherwise they probably wouldn't be on the list), but partial contributions are often still helpful.
See also Wanted Pages, for one-off pages that need to be made.
Infrastructure[edit]
Projects related to the wiki's backend. Generally less beginner-friendly; if you are a beginner, skip to § Content.
General[edit]
- Create property pages for all properties (but high-effort and low-reward)
Xenogears[edit]
- Nothing in particular (maybe SMW integration in the enemy template and more detailed stats?)
Xenosaga[edit]
- Automatic link template for database entries
Xenoblade Chronicles[edit]
- Any kind of quest source table (weapons, armour, gems, maybe artbooks?), as well as treasure chests
- Bionis' Shoulder ether crystal deposits
- Ether crystal deposit lists for area articles
- NPC locations and especially dialogue
- Collectable and material uses
- Enemy "uses" (quests for which an enemy must be slain)
- Time attack rewards source tables.
- Perhaps make Future Connected entries in source tables stick out more/make a separate table?
Xenoblade Chronicles X[edit]
- Correcting enemy drop rates
- Appendage health, auras that trigger upon break
- Locations of items sourced from Treasure Boxes
- Skell weapons, sources
- Map location templates, efficient map display system
- Missions
Xenoblade Chronicles 2[edit]
- Enemy AI templates
- Area template
- Item requirements in quests outside of exchanges (see FLD_QuestCollect)
- Map location templates
- Enemy spawnpoints (but requires map location templates to be useful)
- Item sources:
- Treasure troves (but likely requires map location templates to be useful)
- Collection points (but likely requires map location templates to be useful)
- Expansion Pass
- All of the above, for the accessory-specific and aux core-specific templates
- Poppiswap part sources
- Make TTGC entries stick out in source tables?
Xenoblade Chronicles 3[edit]
- Map location templates
- Item source templates (but likely requires enemies and map location templates to be useful)
- Exchange data
Content[edit]
General[edit]
- Basic overview for all games
- Page for every major character that's a bit better than a stub
- Adding remaining language translations (but the required templates should be easy to figure out)
- Go through the unused files and do one of: put them on a page, stick them with
{{valid unused image}}
, or mark for deletion
Xenogears[edit]
- Accessories
- Merchandise
- Any remaining story articles (most already covered)
- Gear Deathblows and Options
- Gear Battling gameplay
- Add images for remaining enemy, location pages
- Script
Xenosaga[edit]
- Remaining Xenopittan levels
- Pied Piper:
- Areas (fancy backend stuff ain't coming any time soon)
- Playable character gameplay pages
- Enemies
- Finish the scripts (to do: Episode I, Episode II, AMY, Pied Piper, Freaks, I&II, The Animation)
- Outer File content
- XSII skills
- XSII status effects
- NPCs
Xenoblade Chronicles[edit]
- Complete Template:XC1 enum story
- Go through just about every item, heart-to-heart, landmark, quest and time attack article and give them some love (just so it isn't so obvious any more they were bot-created)
- Adding stuff to the remaining quest pages that couldn't be automated
- Images of every shop
- Redoing all "en01xxxxx" enemy renders (they turned out to be a bit dark)
- Remaining Definitive Edition renders
- Screenshots of just about everything (original version and Definitive Edition)
Xenoblade Chronicles X[edit]
- Remaining enemies
- Specifically, Squad Mission-exclusive enemies
- As well as enemies that fight during the mission but are not required to defeat
- Description of enemy locations
- Specifically, Squad Mission-exclusive enemies
- Locations of NPCs
- Description of their roles during missions
- Fill in the area articles
- Add an overview to all skills and Battle Arts
- Arms Manufacturer level-up details (but key aspects can be covered with little technical difficulty)
- Enemy types (Theroids, etc.) (but key aspects can be covered with little technical difficulty)
- Collectibles
- Skell frame families
Xenoblade Chronicles 2[edit]
- Short overview for all Specials and Battle Skills
- Enemy renders
- Finish NPC pages (see dialogue PDF linked in discord)
- Blade awakening cutscene scripts
- Add music to all Blade cutscene scripts
- Fill in:
- Enemy page infobox
- Aux Core pages
- Poppiswap part pages (sources are much more difficult though)
- Challenge Battle Mode pages
Xenoblade Chronicles 3[edit]
- Enemy pages
- Fill in the remaining main-game quests and NPCs
- Short overview for all Battle Arts and Skills
- Challenge Battle Mode and Archsage's Gauntlet wave pages
- Fill in the main-game Key item pages
- Fill in the area articles
Meta[edit]
- nothing
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