Sani Telethia
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Sani Telethia | |
---|---|
Species | Telethia |
Location | Colony 6 |
Level range | 72 |
Sani Telethia is a boss in Xenoblade Chronicles. It is fought in Colony 6 after the battle against the Sureny Telethia.
Data[edit]
Enemy[edit]
Base | Scaling | |
---|---|---|
Level | 72 | |
HP | 271,800 | 27,200 |
Strength | 1,311 | 1 |
Ether | 1,064 | 1 |
Agility | 123 | 1 |
EXP | AP |
---|---|
13,256 | 584 |
Base level only. See spawnpoints table for specific values. |
Power | 1.00 |
---|---|
Accuracy | +0% |
Damage type | Physical |
Element | Normal |
Range | 2.00m |
Delay | 1.7s |
Double attack rate | 0% |
---|---|
Counter-attack rate | 0% |
Physical defence | 0% |
---|---|
Ether defence | 0% |
Defence direction | None |
Type | Ground |
---|---|
Walk speed | 1.8m/s |
Run speed | 7.2m/s |
Detection | Sight, Kindred 25m range, 120° angle |
Nametag | Boss |
---|---|
Size category | Extra-Large |
Model scale | 1.0x |
Classis | Telethia |
Music | An Obstacle in Our Path Priority 4 |
Flags | Topple duration: 1.0x High ground vulnerability: 1.0x |
Arts[edit]
Disclaimer: This is the list of arts the enemy can use. The enemy will not necessarily choose to use them.
Art | Talent gauge | Windup | Cooldown | Damage type | Power | Hits | Range | Status | Knockback | ||
---|---|---|---|---|---|---|---|---|---|---|---|
※ | Telethia Buster VII | 0% | 1.0s | — | Ether | 1.80 | 2.00 | 1 | Opponent, line 10.00m long by 1.00m wide | None | None |
※ | Thunderbolt | 0% | 1.0s | — | Ether | 1.30 | 1.50 | 1 | Opponent, cone 5.00m long of 40° angle |
Paralysis 75% (30.0s) | None |
※ | Shock Wave | 0% | 1.0s | — | Ether | 1.30 | 1.50 | 1 | Opponent, cone 10.00m long of 140° angle |
None | Pushback, level 1 |
※ | Weather: Rain | 100% | 1.0s | — | Status | 0.00 | 0.00 | 0 | Self, single target up to 2.00m away | Set weather to slot 1 | None |
※ | Weather: Storm | 100% | 1.0s | — | Status | 0.00 | 0.00 | 0 | Self, single target up to 2.00m away | Set weather to slot 2 | None |
※ | Sunlight Scatter | 100% | 1.0s | — | Ether | 2.30 | 2.50 | 1 | Opponent, circle around user of 10.00m radius | Set weather to slot 0 | None |
※ | Bolt from the Blue | 0% | 1.0s | — | Ether | 0.80 | 1.00 | 3 | Opponent, cone 10.00m long of 170° angle |
Paralysis 75% (30.0s) | None |
※ | Splash Wave | 0% | 1.0s | — | Ether | 1.80 | 2.00 | 1 | Opponent, circle around user of 10.00m radius | None | Blow-down, level 1 |
Drops[edit]
Item drop formula explanation
The item drop forumla is complex and divided into multiple parts. (Percentages given are specific to this enemy.)
- Chest selection - There is a 0% chance of dropping a gold chest. If it fails, there is a 0% chance of dropping a silver chest. If it fails, there is a 0% chance of dropping a wood chest. If it fails, no chest is dropped.
- Squads - Only the last enemy in a squad may drop a chest. No matter which enemy it was, the chest will have the drops of the squad's leader (enemy number 1 of the squad's spawnpoint). The chance of getting a gold chest is tripled to 0%, and if this fails, a silver chest is 100% guaranteed if available.
- Material selection
- Wood chest - There is a 0% chance of dropping the first material. If it fails, the second material is dropped instead. If it succeeds, there is a 0% chance of also getting the second material as well.
- Silver/gold chest - This enemy always drops the first material.
- Other loot selection - The item selected is based on a straightforward "relative odds" selection, for both the item category and the item in the selected category. If an item from this category has been selected already, duplicates are not allowed.
- Crystal strength - This enemy's crystals will vary between 80% and 90% for the first attribute, though there is a 25% chance of it being between 92% and 99% instead. If there is a second attribute, it will use these ranges divided by 2.
Chest type | Normal drops | Rare drops | Super-rare drops | % |
---|---|---|---|---|
Wood | 1 or 2 | 0 | 0 | 0.00% |
Silver | 1 | 2 | 0 | 0.00% |
Gold | 1 | 1 | 2 | 0.00% |
Materials | Wood | Silver/Gold |
---|---|---|
Stone | 0.0% | 100% |
Stone | 100.0% | 0% |
Both | 0.0% | 0% |
Crystals | 50.0% | |
---|---|---|
IV (First Atk Plus) | 33.3% | 16.7% |
IV (First Atk Plus) | 66.7% | 33.3% |
Weapons | 16.7% | |
Forma Spear | 10.7% | 1.8% |
Regal Daggers | 17.9% | 3.0% |
Devil Cannon | 32.1% | 5.4% |
Will-o'-Wisp Staff | 39.3% | 6.5% |
Equipment | 33.3% | |
Rex Chest | 15.6% | 5.2% |
Rex Arms | 21.9% | 7.3% |
Rex Cuisses | 28.1% | 9.4% |
Rex Greaves | 34.4% | 11.5% |
Weapons | 22.2% | |
---|---|---|
Dystopia | 34.1% | 7.6% |
Vangarre Driver | 17.1% | 3.8% |
Darkness Sickle | 22.0% | 4.9% |
Meteor Staff | 26.8% | 6.0% |
Unique weapons | 22.2% | |
Hrunting | 34.1% | 7.6% |
Verdigris | 17.1% | 3.8% |
Railgun | 22.0% | 4.9% |
High Entia Soul | 26.8% | 6.0% |
Unique equipment | 55.6% | |
Charge Gear | 15.6% | 8.7% |
Combatant Boots | 21.9% | 12.2% |
Agrius Plate | 28.1% | 15.6% |
Agrius Greaves | 34.4% | 19.1% |
Art books | 0.0% |
Spawnpoints[edit]
ID | Position | Time | Weather | Story range | Level | EXP | AP | Scale | Prob. | Count | ||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
X | Y | Z | Mrn. | Day | Eve. | Ngt. | Clear | Rain | Thunderstorm | Earliest | Latest | |||||||
18 #1 | -5.5 | -12.0 | -19.9 | ◯ | ◯ | ◯ | ◯ | ◯ | ◯ | ◯ | After [point 377] | 72 | 13,256 | 584 | 1.0x | 100% | 1 |