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Orluga Rufus (boss)

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This article is about the boss enemy. For the normal enemy, see Orluga Rufus (normal).
Orluga Rufus
En120501.png
Species Orluga
Location High Entia Tomb (Valley of Emperors)
Level range 36

The Orluga Rufus is a boss in Xenoblade Chronicles. It is fought by Shulk's party in the High Entia Tomb while Melia is further ahead.

Data[edit]

Enemy[edit]

Stats
Base Scaling
Level 36
HP 150,000 9,800
Strength 730 8
Ether 550 5
Agility 70 5
Rewards
EXP AP
774 222
Base level only.
See spawnpoints table
for specific values.
Auto-attack
Power 1.00
Accuracy +0%
Damage type Physical
Element Normal
Range 2.00m
Delay 2.1s
Offences
Double attack rate 0%
Counter-attack rate 0%
Defences
Physical defence 0%
Ether defence 0%
Defence direction None
Shape
Resistances / Immunities
XC1 icon status Break.png Break 100% Res. XC1 icon debuff Pierce.png Pierce 60% Res.
XC1 icon status Topple.png Topple Vul. XC1 icon death skull.png Instant Death Imm.
XC1 icon status Daze.png Daze Vul. XC1 icon debuff Strength Down.png Strength Down Vul.
XC1 icon debuff Slow.png Slow Vul. XC1 icon debuff Ether Down.png Ether Down Vul.
XC1 icon debuff Paralysis.png Paralysis 60% Res. XC1 icon debuff Agility Down.png Agility Down Vul.
XC1 icon debuff Bind.png Bind Vul. XC1 icon debuff Phys Def Down.png Phys. Def. Down Vul.
XC1 icon debuff Lock-On.png Lock-On Vul. XC1 icon debuff Ether Def Down.png Ether Def. Down Vul.
XC1 icon status Sleep.png Sleep Vul. XC1 icon debuff Arts Seal.png Arts Seal 60% Res.
XC1 icon debuff Confuse.png Confuse 60% Res. XC1 icon debuff Aura Seal.png Aura Seal Vul.
Knockback Imm.
Movement
Type Ground
Walk speed 1.2m/s
Run speed 7.2m/s
Detection XC1 enemy icon detect sight.png
Sight
15m range, 360° angle
Properties
Nametag XC1 enemy icon frame boss.png Boss XC1 enemy icon frame boss.png
Size category Extra-Large
Model scale 2.0x
Classis Mammal
Music Time to Fight!
Priority 10
Flags Topple duration: 1.0x
High ground vulnerability: 1.0x
Definitive Edition changes
Music Music changed to An Obstacle in Our Path (priority 4), now matching the preceding cutscene.

Arts[edit]

Disclaimer: This is the list of arts the enemy can use. The enemy will not necessarily choose to use them.

Art Talent gauge Windup Cooldown Damage type Power Hits Range Status Knockback
Hard Push 0% 1.0s 10.0s Physical 2.80 3.00 1 Opponent, single target up to 5.00m away XC1 icon status Topple.png Topple (10.0s) None
Big Spin 0% 1.0s Physical 0.55 0.75 4 Opponent, circle around user of 5.00m radius None Pushback, level 1
Charge 1 0% 1.0s Once Status 0.00 0.00 0 Self, single target up to 2.00m away XC1 icon buff Ether Up.png Ether Up 25% (30.0s), +50% talent gauge None
R Laser 50% 1.0s 30.0s Ether 2.80 3.00 1 Opponent, cone 5.00m long of 120° angle
XC1 icon debuff Arts Seal.png Arts Seal (20.0s) None
Charge 2 0% 1.0s Once Status 0.00 0.00 0 Self, single target up to 2.00m away XC1 icon buff Ether Up.png Ether Up 30% (30.0s), +50% talent gauge None
Charge 3 0% 1.0s Once Status 0.00 0.00 0 Self, single target up to 2.00m away XC1 icon buff Ether Up.png Ether Up 100% (30.0s), +50% talent gauge None

Drops[edit]

Item drop formula explanation
The item drop forumla is complex and divided into multiple parts. (Percentages given are specific to this enemy.)
  • Chest selection - There is a 0% chance of dropping a gold chest. If it fails, there is a 0% chance of dropping a silver chest. If it fails, there is a 0% chance of dropping a wood chest. If it fails, no chest is dropped.
    • Squads - Only the last enemy in a squad may drop a chest. No matter which enemy it was, the chest will have the drops of the squad's leader (enemy number 1 of the squad's spawnpoint). The chance of getting a gold chest is tripled to 0%, and if this fails, a silver chest is 100% guaranteed if available.
  • Material selection
    • Wood chest - There is a 0% chance of dropping the first material. If it fails, the second material is dropped instead. If it succeeds, there is a 0% chance of also getting the second material as well.
    • Silver/gold chest - This enemy always drops the first material.
  • Other loot selection - The item selected is based on a straightforward "relative odds" selection, for both the item category and the item in the selected category. If an item from this category has been selected already, duplicates are not allowed.
  • Crystal strength - This enemy's crystals will vary between 80% and 90% for the first attribute, though there is a 25% chance of it being between 92% and 99% instead. If there is a second attribute, it will use these ranges divided by 2.
As a result of these rules, the resulting probabilities can vary wildly from the raw percentage values, but it is the raw values that matter for effects that alter them, such as Riki's chest-manipulating skills.
Chest contents
Chest type Normal drops Rare drops Super-rare drops %
Wood 1 or 2 0 0 0.00%
Silver 1 2 0 0.00%
Gold 1 1 2 0.00%
Normal drops
Materials Wood Silver/Gold
(no materials)
Rare drops
Crystals 0.0%
Weapons 0.0%
Equipment 0.0%
Super-rare drops
Weapons 0.0%
Unique weapons 0.0%
Unique equipment 0.0%
Art books 0.0%

Spawnpoints[edit]

ID Position Time Weather Story range Level EXP AP Scale Prob. Count
X Y Z Mrn. Day Eve. Ngt. Clear Clear Clear Earliest Latest
2.12 #1 253.0 -128.2 0.0 178After the party finds the first Orluga Rufus in the High Entia Tomb 36 774 222 2.0x 100% 1
XC1 map ma0901 f01.pngMap point YLW.svg
XC1 map ma0901 f02.png
XC1 map ma0901 f03.png

In other languages[edit]

Language Name Meaning
United Kingdom flag.svg English Orluga Rufus
Japan flag.svg Japanese オルガ・ルファス
France flag.svg French Orluga rufus
Germany flag.svg German Rufus-Oga
Spain flag.svg Spanish Ogrus ciborg
Italy flag.svg Italian Orluga Rufus
China flag.svg Chinese (simplified) 巨腕兽人佣兵
Taiwan flag.svg Chinese (traditional) 巨腕獸人傭兵
South Korea flag.svg Korean 오르가 루퍼스