Indomitable Daulton
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Indomitable Daulton | |
---|---|
Species | Gogol |
Location | Satorl Marsh (Soter Ruins) |
Level range | 85 |
Indomitable Daulton is a unique monster in Xenoblade Chronicles.
Data[edit]
Enemy[edit]
Base | Scaling | |
---|---|---|
Level | 85 | |
HP | 325,800 | 32,600 |
Strength | 1,906 | 1 |
Ether | 1,340 | 11 |
Agility | 133 | 4 |
EXP | AP |
---|---|
39,254 | 825 |
Base level only. See spawnpoints table for specific values. |
Power | 1.00 |
---|---|
Accuracy | +0% |
Damage type | Physical |
Element | Normal |
Range | 2.00m |
Delay | 1.3s |
Double attack rate | 15% |
---|---|
Counter-attack rate | 15% |
Physical defence | 0% |
---|---|
Ether defence | 0% |
Defence direction | None |
Spike | Counter, range 10m 2000 damage Only when toppled |
Type | Ground |
---|---|
Walk speed | 1.2m/s |
Run speed | 7.2m/s |
Detection | Sight 17m range, 120° angle |
Nametag | Unique |
---|---|
Size category | Extra-Large |
Model scale | 3.3x |
Classis | Mammal |
Music | You Will Know Our Names Priority 2 |
Flags | Topple duration: 1.0x High ground vulnerability: 1.0x |
Arts[edit]
Disclaimer: This is the list of arts the enemy can use. The enemy will not necessarily choose to use them.
Art | Talent gauge | Windup | Cooldown | Damage type | Power | Hits | Range | Status | Knockback | ||
---|---|---|---|---|---|---|---|---|---|---|---|
※ | Taunt | 0% | 1.0s | — | Status | 0.00 | 0.00 | 0 | Opponent, cone 5.00m long of 120° angle |
Lock-On (10.0s) | None |
※ | Head Butt | 0% | 1.0s | — | Physical | 2.80 | 3.00 | 1 | Opponent, single target up to 5.00m away | None | Pushback, level 0 |
※ | Gore | 0% | 1.0s | — | Physical | 3.30 | 3.50 | 1 | Opponent, single target up to 5.00m away | None | Blow-down, level 0 |
※ | Threatening Roar | 0% | 1.0s | — | Status | 0.00 | 0.00 | 0 | Opponent, cone 5.00m long of 120° angle |
Physical Defence Down 30% (30.0s), Strength Down 25% | None |
※ | Beast Rampage | 0% | 1.0s | Once | Status | 0.00 | 0.00 | 0 | Self, single target up to 2.00m away | Crazed aura (13.0s) | None |
※ | Behemoth Rampage | 0% | 1.0s | Once | Status | 0.00 | 0.00 | 0 | Self or ally, circle around user of 5.00m radius | Crazed aura (16.0s) | None |
※ | Onslaught One VIII | 100% | 1.0s | — | Physical | 2.80 | 3.00 | 1 | Opponent, single target up to 5.00m away | Daze (10.0s) | None |
※ | Onslaught Two | 0% | 1.0s | — | Physical | 3.80 | 4.00 | 1 | Opponent, single target up to 5.00m away | None | Blow-down, level 2 ( Daze 3s) |
Drops[edit]
Item drop formula explanation
The item drop forumla is complex and divided into multiple parts. (Percentages given are specific to this enemy.)
- Chest selection - There is a 100% chance of dropping a gold chest. If it fails, there is a 0% chance of dropping a silver chest. If it fails, there is a 0% chance of dropping a wood chest. If it fails, no chest is dropped.
- Squads - Only the last enemy in a squad may drop a chest. No matter which enemy it was, the chest will have the drops of the squad's leader (enemy number 1 of the squad's spawnpoint). The chance of getting a gold chest is tripled to 300%, and if this fails, a silver chest is 100% guaranteed if available.
- Material selection
- Wood chest - There is a 75% chance of dropping the first material. If it fails, the second material is dropped instead. If it succeeds, there is a 100% chance of also getting the second material as well.
- Silver/gold chest - This enemy may drop either material, based on the 75% chance of getting the first one.
- Other loot selection - The item selected is based on a straightforward "relative odds" selection, for both the item category and the item in the selected category. If an item from this category has been selected already, duplicates are not allowed.
- Crystal strength - This enemy's crystals will vary between 80% and 90% for the first attribute, though there is a 25% chance of it being between 92% and 99% instead. If there is a second attribute, it will use these ranges divided by 2.
Chest type | Normal drops | Rare drops | Super-rare drops | % |
---|---|---|---|---|
Wood | 1 or 2 | 0 | 0 | 0.00% |
Silver | 1 | 2 | 0 | 0.00% |
Gold | 1 | 1 | 2 | 100.00% |
Materials | Wood | Silver/Gold |
---|---|---|
Gogol Horn | 0.0% | 75.0% |
Creare Glyph | 25.0% | 25.0% |
Both | 75.0% | 0% |
Crystals | 50.0% | |
---|---|---|
V (Strength Up & Ether Protect) | 33.3% | 16.7% |
V (Strength Up & Divine Protect) | 66.7% | 33.3% |
Weapons | 16.7% | |
Titan Guarder | 10.0% | 1.7% |
Meteor Nibbler | 23.3% | 3.9% |
Empire Pike | 30.0% | 5.0% |
Hero Biter | 36.7% | 6.1% |
Equipment | 33.3% | |
Rex Chest | 10.0% | 3.3% |
Rafaga Armour | 23.3% | 7.8% |
Lancelot Gear | 30.0% | 10.0% |
Lancelot Leggings | 36.7% | 12.2% |
Weapons | 15.4% | |
---|---|---|
Vangarre Driver | 42.9% | 6.6% |
Satellite Shot | 25.7% | 4.0% |
Dystopia | 31.4% | 4.8% |
Unique weapons | 15.4% | |
Bonus Driver | 42.9% | 6.6% |
Bonus Sniper | 25.7% | 4.0% |
Chaos Break | 31.4% | 4.8% |
Unique equipment | 38.5% | |
Agrius Helm | 10.0% | 3.8% |
Agrius Plate | 15.0% | 5.8% |
Agrius Arms | 20.0% | 7.7% |
Agrius Cuisses | 25.0% | 9.6% |
Agrius Greaves | 30.0% | 11.5% |
Art books | 30.8% | |
Aura Burst | 18.0% | 5.5% |
Peerless | 22.0% | 6.8% |
Slit Edge | 26.0% | 8.0% |
Power Drain | 34.0% | 10.5% |
Spawnpoints[edit]
ID | Position | Time | Weather | Story range | Level | EXP | AP | Scale | Prob. | Count | ||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
X | Y | Z | Mrn. | Day | Eve. | Ngt. | Clear | Fog | Heavy fog | Earliest | Latest | |||||||
13 #1 | 1,518.0 | 186.0 | 1,255.0 | ◯ | ◯ | ◯ | ◯ | ◯ | ◯ | ◯ | None | None | 85 | 39,254 | 825 | 3.3x | 30% | 1 |