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Core Chip

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Core Chips are a type of item in Xenoblade Chronicles 2 and Xenoblade Chronicles 2: Torna ~ The Golden Country. They are used to strengthen a Blade's weapon and change its appearance.

Core Chips can alter a Blade's auto-attack stat, block rate, and critical rate. Certain Core Chips may also provide additional benefits such as improving Critical Damage, improving stats like Agility, or reducing the Aggro gained from Specials. Usually a Core Chip will have the same sort of effect on all weapon types, but some are more varied - for example, while a Gold Chip always gives the same drop rate boost, a Forest Chip provides a damage boost to different sorts of foes based on the weapon type, and an Amethyst Chip provides wildly differing stat boosts.

Each Core Chip has a "rank" ranging from 1 to 20, where a higher rank roughly corresponds to stronger stats. This is invisible to the player (aside from it being a sort option) and normally irrelevant; it is only relevant in Challenge Battle Mode, where certain Challenge Battles decrease the auto-attack stat of Core Chips above a certain rank for balance purposes.

Sources[edit]

Core Chips can be obtained through various methods.

List of Core Chips[edit]

Core Chip Rarity Rank Price (XC2) Price (TTGC) Avg. Auto-Attack Avg. Stability Avg. Critical Rate Avg. Block Rate Has bonus effect
Amethyst Chip Rare 4 2,600 G 7,800 G 140.26 12.74 15.70 11.78 Yes
Angrite Chip Legendary 19 12,600 G N/A 771.13 22.70 27.48 3.30 Yes
Aquamarine Chip Common 10 7,000 G 21,000 G 415.83 8.22 8.83 17.52 No
Aubrite Chip Rare 12 8,300 G N/A 532.26 11.35 15.70 9.22 Yes
Axion Chip Common 13 8,200 G N/A 571.35 14.22 19.13 5.13 No
Battery Chip Common 9 5,000 G 15,000 G 396.57 8.78 13.09 16.13 No
Booster Chip Legendary 18 11,700 G 35,100 G 742.87 8.78 8.83 22.70 Yes
Brachinite Chip Common 9 6,200 G 18,600 G 384.70 8.78 13.09 14.13 No
Bronze Chip Common 3 1,400 G 4,200 G 66.65 8.78 13.09 12.83 No
Chain Chip Common 6 2,700 G 8,100 G 248.48 6.83 12.26 12.83 No
Cobalt Chip Common 5 2,400 G 7,200 G 190.48 12.74 13.74 12.83 No
Coil Chip Common 6 2,700 G 8,100 G 216.09 8.78 8.83 23.52 No
Cube Chip Common 11 7,600 G 22,800 G 448.13 10.48 6.87 22.44 No
Dark Matter Chip Common 13 8,200 G N/A 522.83 11.35 15.70 10.13 No
Dilaton Chip Legendary 20 13,500 G 40,500 G 807.91 2.87 17.17 29.74 No
Engine Chip Common 9 5,000 G 15,000 G 388.70 11.35 19.13 16.13 No
Fang Chip Common 2 1,000 G 3,000 G 35.65 14.22 21.57 9.91 No
Flower Chip Common 7 3,800 G 11,400 G 265.30 10.48 13.74 14.65 No
Fluorite Chip Legendary 17 10,800 G N/A 741.09 13.61 19.13 9.91 No
Forest Chip Legendary 16 9,900 G 29,700 G 676.87 11.35 15.70 13.91 Yes
Garnet Chip Common 10 7,000 G 21,000 G 450.22 10.48 13.74 9.22 No
Glass Chip Rare 7 3,400 G 10,200 G 284.78 17.30 26.00 4.09 No
Gold Chip Legendary 15 9,000 G 27,000 G 635.52 5.96 8.83 27.35 Yes
Hadron Chip Rare 14 8,200 G N/A 568.48 3.65 10.30 20.00 No
Hexagon Chip Legendary 19 12,600 G N/A 778.83 17.30 13.09 11.78 No
Horn Chip Legendary 16 9,900 G 29,700 G 703.83 17.30 21.57 6.65 No
Howardite Chip Common 12 8,300 G N/A 487.09 8.78 13.09 15.00 No
Iron Chip Common 5 2,400 G 7,200 G 175.48 8.78 18.13 10.26 No
Lead Chip Common 1 900 G N/A 18.35 8.78 13.09 12.83 No
Lodranite Chip Common 9 5,800 G 17,400 G 396.57 14.22 27.48 4.09 No
Magnet Chip Rare 6 3,300 G 9,900 G 224.70 13.61 20.61 10.26 Yes
Mirror Matter Chip Rare 13 8,200 G N/A 539.00 20.44 32.87 2.57 Yes
Moon Matter Chip Legendary 20 13,500 G 40,500 G 816.00 20.44 34.35 2.57 No
Motor Chip Rare 9 5,300 G 15,900 G 372.65 5.96 6.87 20.26 No
Nakhlite Chip Common 12 7,600 G N/A 502.17 15.57 28.44 4.09 No
Opal Chip Rare 10 6,300 G 18,900 G 424.39 15.00 21.57 6.65 No
Pentagon Chip Rare 8 4,800 G 14,400 G 367.96 18.17 10.30 10.26 Yes
Photon Chip Rare 14 8,200 G N/A 586.13 10.48 24.04 9.91 No
Polygon Chip Rare 11 7,600 G 22,800 G 457.35 17.30 15.70 10.26 No
Positron Chip Rare 14 8,200 G N/A 621.39 5.96 15.70 12.83 No
Preon Chip Legendary 20 13,500 G N/A 847.04 11.35 21.57 10.26 No
Rhombus Chip Common 8 4,200 G 12,600 G 328.61 9.09 6.87 22.44 No
Scale Chip Common 3 1,700 G 5,100 G 89.87 14.22 21.57 9.91 No
Shaft Chip Legendary 18 11,700 G 35,100 G 758.00 11.35 17.17 11.78 No
Shining Star Chip Legendary 20 13,500 G 40,500 G 799.83 11.35 17.17 27.48 No
Silver Chip Legendary 15 9,000 G 27,000 G 667.35 11.35 17.17 9.91 Yes
Sphere Chip Common 11 7,600 G 22,800 G 489.74 12.74 12.26 12.83 No
Spinel Chip Common 4 2,600 G 7,800 G 127.57 13.61 13.74 10.26 No
Spiral Chip Legendary 19 12,600 G N/A 748.00 11.35 4.39 26.52 Yes
Steel Chip Common 5 2,400 G 7,200 G 167.26 6.83 6.87 19.13 No
Sunlight Chip Legendary 20 13,500 G 40,500 G 831.74 17.30 26.00 6.65 Yes
Tachyon Chip Legendary 20 13,500 G N/A 839.39 2.26 23.39 19.48 Yes
Tin Chip Common 1 800 G 2,400 G 23.78 8.78 13.09 12.83 No
Tri-Chip Common 8 4,200 G 12,600 G 345.00 12.74 12.26 12.83 No
Turquoise Chip Common 4 2,200 G 6,600 G 116.00 11.35 17.17 12.83 No
Ureilite Chip Rare 9 6,200 G 18,600 G 416.44 11.35 17.17 9.22 Yes
Wing Chip Common 2 1,300 G 3,900 G 46.30 14.22 21.57 9.91 No
Winonaite Chip Legendary 19 13,100 G 39,300 G 794.26 13.61 15.70 9.91 No
Wood Chip Common 7 3,800 G 11,400 G 312.87 12.74 18.13 7.35 No
Zircon Chip Legendary 17 10,800 G N/A 712.52 10.48 13.74 24.91 Yes

In addition to the above, a minority of weapons do not have a matching Core Chip.

List of bonus effects[edit]

The following core chips have the same effect on all weapon types:

  • XC2 item icon Core Chip.png Silver Chip Legendary: Increases the enemy gold drop rate by 50%.
  • XC2 item icon Core Chip.png Gold Chip Legendary: Increases the enemy item drop rate by 50%.
  • XC2 item icon Core Chip.png Zircon Chip Legendary: Increases damage dealt to aerial creatures by 50%.
  • XC2 item icon Core Chip.png Booster Chip Legendary: Increases damage dealt to machines by 50%.
  • XC2 item icon Core Chip.png Spiral Chip Legendary: Increases damage dealt to aquatic organisms by 50%.
  • XC2 item icon Core Chip.png Angrite Chip Legendary: Increases damage dealt to Titans by 50%.

The following core chips have varying effects depending upon the weapon they are applied to:

Weapon class XC2 item icon Core Chip.png Forest Chip Legendary XC2 item icon Core Chip.png Amethyst Chip Rare XC2 item icon Core Chip.png Magnet Chip Rare XC2 item icon Core Chip.png Pentagon Chip Rare XC2 item icon Core Chip.png Ureilite Chip Rare XC2 item icon Core Chip.png Aubrite Chip Rare XC2 item icon Core Chip.png Mirror Matter Chip Rare XC2 item icon Core Chip.png Sunlight Chip Legendary XC2 item icon Core Chip.png Tachyon Chip Legendary
XC2 weapon icon Aegis Sword.png Aegis Sword

Increases damage dealt to insects by 50%. Increases Agility by 50. Increases Dexterity by 50. Increases Luck by 50. Increases Strength by 50. Adds a 25% chance of attacking again after a successful auto-attack. Counters attacks with 150% physical damage. Restores 8% HP of damage dealt after a successful auto-attack. Counters attacks with 50% ether damage.
XC2 weapon icon Catalyst Scimitar.png Catalyst Scimitar

Increases damage dealt to insects by 50%. Increases Luck by 50. Increases Accuracy during the night by 50%. Reduces aggro drawn from Specials and Driver Arts by 25%. Reduces aggro drawn from Specials and Driver Arts by 25%. Increases Ether by 50. Increases Agility by 50. Adds a 25% chance of attacking again after a successful auto-attack. Improves the effect of Healing Arts by 20%.
XC2 weapon icon Twin Rings.png Twin Rings

Increases damage dealt to beasts by 50%. Reduces aggro drawn from auto-attacks by 50%. Improves the effect of Healing Arts by 20%. 1% chance of felling an aquatic foe on attack (fails on bosses/uniques). Increases Luck by 50. Reduces aggro drawn from auto-attacks by 50%. Increases Dexterity by 50. Reduces aggro drawn from Specials and Driver Arts by 25%. Restores 8% HP of damage dealt after a successful auto-attack.
XC2 weapon icon Drill Shield.png Drill Shield

Increases damage dealt to beasts by 50%. Increases aggro drawn from auto-attacks by 50%. Increases aggro drawn from Specials and Driver Arts by 25%. Increases block rate by 20%. Raises physical defense by 10%. Increases block rate by 20%. Increases aggro drawn from Specials and Driver Arts by 25%. Raises physical defense by 10%. Increases aggro drawn from Specials and Driver Arts by 25%.
XC2 weapon icon Mech Arms.png Mech Arms

Increases damage dealt to beasts by 50%. Increases aggro drawn from auto-attacks by 50%. Increases Agility by 50. Increases aggro drawn from Specials and Driver Arts by 25%. Increases aggro drawn from Specials and Driver Arts by 25%. Increases Agility by 50. Restores 8% HP of damage dealt after a successful auto-attack. Increases Agility by 50. Increases aggro drawn from Specials and Driver Arts by 25%.
XC2 weapon icon Variable Saber.png Variable Saber

Increases damage dealt to insects by 50%. Increases maximum HP by 500. Increases Agility by 50. Increases Luck by 50. Increases Ether by 50. Restores 8% HP of damage dealt after a successful auto-attack. Raises physical defense by 10%. Increases maximum HP by 500. 1% chance of felling a Titan on attack (fails on bosses/uniques).
XC2 weapon icon Whipswords.png Whipswords

Increases damage dealt to insects by 50%. Increases Accuracy during the day by 50%. Increases Strength by 50. Increases Agility by 50. Increases damage dealt to machines by 50%. Adds a 25% chance of attacking again after a successful auto-attack. Counters attacks with 150% physical damage. Adds a 25% chance of attacking again after a successful auto-attack. Increases critical damage by 25%.
XC2 weapon icon Big Bang Edge.png Big Bang Edge

Increases damage dealt to beasts by 50%. Increases Accuracy during the night by 50%. Increases damage dealt to insects by 50%. Increases critical damage by 25%. Increases Strength by 50. Increases damage dealt to beasts by 50%. Increases Dexterity by 50. Counters attacks with 150% physical damage. Increases critical damage by 25%.
XC2 weapon icon Dual Scythes.png Dual Scythes

Increases damage dealt to insects by 50%. Increases Luck by 50. Increases Strength by 50. Increases Agility by 50. Increases Luck by 50. 1% chance of felling an insect on attack (fails on bosses/uniques). Adds a 25% chance of attacking again after a successful auto-attack. 1% chance of felling an aquatic foe on attack (fails on bosses/uniques). 1% chance of felling an aerial foe on attack (fails on bosses/uniques).
XC2 weapon icon Greataxe.png Greataxe

Increases damage dealt to beasts by 50%. Increases Accuracy during the day by 50%. Increases maximum HP by 500. Increases Strength by 50. Increases Luck by 50. Increases critical damage by 25%. Counters attacks with 150% physical damage. Increases maximum HP by 500. Increases critical damage by 25%.
XC2 weapon icon Megalance.png Megalance

Increases damage dealt to beasts by 50%. Increases Dexterity by 50. Increases Luck by 50. Increases maximum HP by 500. Increases Strength by 50. Increases critical damage by 25%. Restores 8% HP of damage dealt after a successful auto-attack. 1% chance of felling an insect on attack (fails on bosses/uniques). 1% chance of felling a beast on attack (fails on bosses/uniques).
XC2 weapon icon Ether Cannon.png Ether Cannon

Increases damage dealt to beasts by 50%. Adds 5m to the range of Ether Cannon. Increases Accuracy during the night by 50%. Increases Dexterity by 50. Reduces aggro drawn from Specials and Driver Arts by 25%. Adds 5m to the range of Ether Cannon. Reduces aggro drawn from Specials and Driver Arts by 25%. Reduces aggro drawn from Specials and Driver Arts by 25%. 1% chance of felling a machine on attack (fails on bosses/uniques).
XC2 weapon icon Shield Hammer.png Shield Hammer

Increases damage dealt to beasts by 50%. Increases aggro drawn from auto-attacks by 50%. Increases aggro drawn from auto-attacks by 50%. Increases block rate by 20%. Raises physical defense by 10%. Increases aggro drawn from Specials and Driver Arts by 25%. Increases aggro drawn from Specials and Driver Arts by 25%. Increases maximum HP by 500. Increases aggro drawn from Specials and Driver Arts by 25%.
XC2 weapon icon Chroma Katana.png Chroma Katana

Increases damage dealt to insects by 50%. Increases Accuracy during the night by 50%. Increases Dexterity by 50. Increases Agility by 50. Increases Strength by 50. Increases damage dealt to humanoids by 50%. Adds a 25% chance of attacking again after a successful auto-attack. Restores 8% HP of damage dealt after a successful auto-attack. Counters attacks with 150% physical damage.
XC2 weapon icon Bitball.png Bitball

Increases damage dealt to insects by 50%. Increases Luck by 50. Reduces aggro drawn from auto-attacks by 50%. Increases Dexterity by 50. Improves the effect of Healing Arts by 20%. Raises ether defense by 10%. Reduces aggro drawn from auto-attacks by 50%. Improves the effect of Healing Arts by 20%. Reduces aggro drawn from Specials and Driver Arts by 25%.
XC2 weapon icon Knuckle Claws.png Knuckle Claws

Increases damage dealt to insects by 50%. Increases maximum HP by 500. Increases Luck by 50. Reduces aggro drawn from auto-attacks by 50%. Restores 8% HP of damage dealt after a successful auto-attack. Increases Agility by 50. Increases Strength by 50. Restores 8% HP of damage dealt after a successful auto-attack. Adds a 25% chance of attacking again after a successful auto-attack.
XC2 weapon icon Nodachi.png Nodachi

Increases damage dealt to beasts by 50%. Increases Accuracy during the day by 50%. Increases maximum HP by 500. Increases Strength by 50. Increases Luck by 50. Increases critical damage by 25%. Counters attacks with 150% physical damage. Increases maximum HP by 500. Increases critical damage by 25%.
XC2 weapon icon Crosier.png Crosier

Increases damage dealt to insects by 50%. Increases Luck by 50. Reduces aggro drawn from auto-attacks by 50%. Increases Dexterity by 50. Improves the effect of Healing Arts by 20%. Raises ether defense by 10%. Reduces aggro drawn from auto-attacks by 50%. Improves the effect of Healing Arts by 20%. Reduces aggro drawn from Specials and Driver Arts by 25%.
XC2 weapon icon Gunknives.png Gunknives

Increases damage dealt to beasts by 50%. Reduces aggro drawn from Specials and Driver Arts by 25%. Increases Accuracy during the night by 50%. Increases Dexterity by 50. Reduces aggro drawn from Specials and Driver Arts by 25%. Raises ether defense by 10%. Reduces aggro drawn from Specials and Driver Arts by 25%. Reduces aggro drawn from Specials and Driver Arts by 25%. Restores 8% HP of damage dealt after a successful auto-attack.
XC2 weapon icon Monado.png Monado

Increases damage dealt to insects by 50%. Increases Dexterity by 50. Increases Dexterity by 50. Increases Luck by 50. Increases Strength by 50. Adds a 25% chance of attacking again after a successful auto-attack. Counters attacks with 150% physical damage. Restores 8% HP of damage dealt after a successful auto-attack. Increases critical damage by 25%.
XC2 weapon icon Knives.png Knives

Increases damage dealt to insects by 50%. Increases Luck by 50. Increases Accuracy during the night by 50%. Reduces aggro drawn from Specials and Driver Arts by 25%. Reduces aggro drawn from Specials and Driver Arts by 25%. Increases Ether by 50. Increases Agility by 50. Adds a 25% chance of attacking again after a successful auto-attack. Increases critical damage by 25%.
XC2 weapon icon Dual Swords.png Dual Swords

Increases damage dealt to insects by 50%. Increases Luck by 50. Increases Strength by 50. Increases Agility by 50. Increases Luck by 50. 1% chance of felling an insect on attack (fails on bosses/uniques). Adds a 25% chance of attacking again after a successful auto-attack. 1% chance of felling an aquatic foe on attack (fails on bosses/uniques). Increases critical damage by 25%.
XC2 weapon icon Uchigatana.png Uchigatana

Increases damage dealt to insects by 50%. Increases Accuracy during the night by 50%. Increases Dexterity by 50. Increases Agility by 50. Increases Strength by 50. Increases damage dealt to humanoids by 50%. Adds a 25% chance of attacking again after a successful auto-attack. Restores 16% HP of damage dealt after a successful auto-attack. Counters attacks with 300% physical damage.

Exceptions[edit]

Some Blades' weapons do not change appearance based on their Core Chip:

In addition, weapons do not change appearance in Torna, regardless of who it is.

Some Blades are not allowed to equip Core Chips at all:

Series[edit]

Core Chips form conceptual "series" based on naming patterns. Chips tend to be clustered by series and rank - for example, the "gemstone" series are all one of rank 4, 10, or 17, and no chips outside that series have those ranks. For most series, one of the highest-ranked chips has a consistent effect across all weapons, which is usually to deal more damage to an enemy type. A few exceptions dot the chart for unknown reasons.

Best effect 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20
Metals Item drop rate +50%
Gold drop rate +50%
Lead
Tin
Bronze Cobalt
Iron
Steel
Gold
Silver
Nature Beast damage +50%
Insect damage +50%
Fang
Wing
Scale Flower
Glass
Wood
Forest
Horn
Gemstones Aerial damage +50% Amethyst
Spinel
Turquoise
Aquamarine
Garnet
Opal
Fluorite
Zircon
Machinery Machine damage +50% Chain
Coil
Magnet
Motor Booster
Shaft
Geometry Aquatic damage +50% Pentagon
Rhombus
Tri-
Cube
Polygon
Sphere
Hexagon
Spiral
Meteorites Titan damage +50% Lodranite
Ureilite
Aubrite
Howardite
Nakhlite
Angrite
Winonaite
Exotic matter (various) Dark Matter
Mirror Matter
Moon Matter
Shining Star
Sunlight
Particles (various) Axion Hadron
Photon
Positron
Dilaton
Preon
Tachyon

In other languages[edit]

Language Name Meaning
United Kingdom flag.svg English Core Chip
Japan flag.svg Japanese 武器 (ぶき)チップ Weapon chip
France flag.svg French Fragment de cristal Crystal fragment
Germany flag.svg German Kernsplitter Core fragment
Spain flag.svg Spanish Chip primordial
Italy flag.svg Italian Frammento nucleico
China flag.svg Chinese (simplified) 核心晶片 Core chip
Taiwan flag.svg Chinese (traditional) 核心晶片 Core chip
South Korea flag.svg Korean 코어 칩/무기 칩 Core Chip/Weapon Chip

Gallery[edit]

Xenoblade Chronicles 2[edit]

Tutorials[edit]

Screenshots[edit]

Torna ~ The Golden Country[edit]

Tutorials[edit]

Screenshots[edit]