Core Chip
Core Chips are a type of item in Xenoblade Chronicles 2 and Xenoblade Chronicles 2: Torna ~ The Golden Country. They are used to strengthen a Blade's weapon and change its appearance.
Core Chips can alter a Blade's auto-attack stat, block rate, and critical rate. Certain Core Chips may also provide additional benefits such as improving Critical Damage, improving stats like Agility, or reducing the Aggro gained from Specials. Usually a Core Chip will have the same sort of effect on all weapon types, but some are more varied - for example, while a Gold Chip always gives the same drop rate boost, a Forest Chip provides a damage boost to different sorts of foes based on the weapon type, and an Amethyst Chip provides wildly differing stat boosts.
Each Core Chip has a "rank" ranging from 1 to 20, where a higher rank roughly corresponds to stronger stats. This is invisible to the player (aside from it being a sort option) and normally irrelevant; it is only relevant in Challenge Battle Mode, where certain Challenge Battles decrease the auto-attack stat of Core Chips above a certain rank for balance purposes.
Sources[edit]
Core Chips can be obtained through various methods.
- Purchasing them from shops
- Completing Quests
- Completing Merc Missions
- Defeating enemies
- Opening treasure troves
- Performing Driver Combos
- Completing Challenges in the Land of Challenge
List of Core Chips[edit]
| Core Chip | Rarity | Rank | Price (XC2) | Price (TTGC) | Avg. Auto-Attack | Avg. Stability | Avg. Critical Rate | Avg. Block Rate | Has bonus effect |
|---|---|---|---|---|---|---|---|---|---|
| Amethyst Chip | 4 | 2,600 G | 7,800 G | 140.26 | 12.74 | 15.70 | 11.78 | Yes | |
| Angrite Chip | 19 | 12,600 G | N/A | 771.13 | 22.70 | 27.48 | 3.30 | Yes | |
| Aquamarine Chip | 10 | 7,000 G | 21,000 G | 415.83 | 8.22 | 8.83 | 17.52 | No | |
| Aubrite Chip | 12 | 8,300 G | N/A | 532.26 | 11.35 | 15.70 | 9.22 | Yes | |
| Axion Chip | 13 | 8,200 G | N/A | 571.35 | 14.22 | 19.13 | 5.13 | No | |
| Battery Chip | 9 | 5,000 G | 15,000 G | 396.57 | 8.78 | 13.09 | 16.13 | No | |
| Booster Chip | 18 | 11,700 G | 35,100 G | 742.87 | 8.78 | 8.83 | 22.70 | Yes | |
| Brachinite Chip | 9 | 6,200 G | 18,600 G | 384.70 | 8.78 | 13.09 | 14.13 | No | |
| Bronze Chip | 3 | 1,400 G | 4,200 G | 66.65 | 8.78 | 13.09 | 12.83 | No | |
| Chain Chip | 6 | 2,700 G | 8,100 G | 248.48 | 6.83 | 12.26 | 12.83 | No | |
| Cobalt Chip | 5 | 2,400 G | 7,200 G | 190.48 | 12.74 | 13.74 | 12.83 | No | |
| Coil Chip | 6 | 2,700 G | 8,100 G | 216.09 | 8.78 | 8.83 | 23.52 | No | |
| Cube Chip | 11 | 7,600 G | 22,800 G | 448.13 | 10.48 | 6.87 | 22.44 | No | |
| Dark Matter Chip | 13 | 8,200 G | N/A | 522.83 | 11.35 | 15.70 | 10.13 | No | |
| Dilaton Chip | 20 | 13,500 G | 40,500 G | 807.91 | 2.87 | 17.17 | 29.74 | No | |
| Engine Chip | 9 | 5,000 G | 15,000 G | 388.70 | 11.35 | 19.13 | 16.13 | No | |
| Fang Chip | 2 | 1,000 G | 3,000 G | 35.65 | 14.22 | 21.57 | 9.91 | No | |
| Flower Chip | 7 | 3,800 G | 11,400 G | 265.30 | 10.48 | 13.74 | 14.65 | No | |
| Fluorite Chip | 17 | 10,800 G | N/A | 741.09 | 13.61 | 19.13 | 9.91 | No | |
| Forest Chip | 16 | 9,900 G | 29,700 G | 676.87 | 11.35 | 15.70 | 13.91 | Yes | |
| Garnet Chip | 10 | 7,000 G | 21,000 G | 450.22 | 10.48 | 13.74 | 9.22 | No | |
| Glass Chip | 7 | 3,400 G | 10,200 G | 284.78 | 17.30 | 26.00 | 4.09 | No | |
| Gold Chip | 15 | 9,000 G | 27,000 G | 635.52 | 5.96 | 8.83 | 27.35 | Yes | |
| Hadron Chip | 14 | 8,200 G | N/A | 568.48 | 3.65 | 10.30 | 20.00 | No | |
| Hexagon Chip | 19 | 12,600 G | N/A | 778.83 | 17.30 | 13.09 | 11.78 | No | |
| Horn Chip | 16 | 9,900 G | 29,700 G | 703.83 | 17.30 | 21.57 | 6.65 | No | |
| Howardite Chip | 12 | 8,300 G | N/A | 487.09 | 8.78 | 13.09 | 15.00 | No | |
| Iron Chip | 5 | 2,400 G | 7,200 G | 175.48 | 8.78 | 18.13 | 10.26 | No | |
| Lead Chip | 1 | 900 G | N/A | 18.35 | 8.78 | 13.09 | 12.83 | No | |
| Lodranite Chip | 9 | 5,800 G | 17,400 G | 396.57 | 14.22 | 27.48 | 4.09 | No | |
| Magnet Chip | 6 | 3,300 G | 9,900 G | 224.70 | 13.61 | 20.61 | 10.26 | Yes | |
| Mirror Matter Chip | 13 | 8,200 G | N/A | 539.00 | 20.44 | 32.87 | 2.57 | Yes | |
| Moon Matter Chip | 20 | 13,500 G | 40,500 G | 816.00 | 20.44 | 34.35 | 2.57 | No | |
| Motor Chip | 9 | 5,300 G | 15,900 G | 372.65 | 5.96 | 6.87 | 20.26 | No | |
| Nakhlite Chip | 12 | 7,600 G | N/A | 502.17 | 15.57 | 28.44 | 4.09 | No | |
| Opal Chip | 10 | 6,300 G | 18,900 G | 424.39 | 15.00 | 21.57 | 6.65 | No | |
| Pentagon Chip | 8 | 4,800 G | 14,400 G | 367.96 | 18.17 | 10.30 | 10.26 | Yes | |
| Photon Chip | 14 | 8,200 G | N/A | 586.13 | 10.48 | 24.04 | 9.91 | No | |
| Polygon Chip | 11 | 7,600 G | 22,800 G | 457.35 | 17.30 | 15.70 | 10.26 | No | |
| Positron Chip | 14 | 8,200 G | N/A | 621.39 | 5.96 | 15.70 | 12.83 | No | |
| Preon Chip | 20 | 13,500 G | N/A | 847.04 | 11.35 | 21.57 | 10.26 | No | |
| Rhombus Chip | 8 | 4,200 G | 12,600 G | 328.61 | 9.09 | 6.87 | 22.44 | No | |
| Scale Chip | 3 | 1,700 G | 5,100 G | 89.87 | 14.22 | 21.57 | 9.91 | No | |
| Shaft Chip | 18 | 11,700 G | 35,100 G | 758.00 | 11.35 | 17.17 | 11.78 | No | |
| Shining Star Chip | 20 | 13,500 G | 40,500 G | 799.83 | 11.35 | 17.17 | 27.48 | No | |
| Silver Chip | 15 | 9,000 G | 27,000 G | 667.35 | 11.35 | 17.17 | 9.91 | Yes | |
| Sphere Chip | 11 | 7,600 G | 22,800 G | 489.74 | 12.74 | 12.26 | 12.83 | No | |
| Spinel Chip | 4 | 2,600 G | 7,800 G | 127.57 | 13.61 | 13.74 | 10.26 | No | |
| Spiral Chip | 19 | 12,600 G | N/A | 748.00 | 11.35 | 4.39 | 26.52 | Yes | |
| Steel Chip | 5 | 2,400 G | 7,200 G | 167.26 | 6.83 | 6.87 | 19.13 | No | |
| Sunlight Chip | 20 | 13,500 G | 40,500 G | 831.74 | 17.30 | 26.00 | 6.65 | Yes | |
| Tachyon Chip | 20 | 13,500 G | N/A | 839.39 | 2.26 | 23.39 | 19.48 | Yes | |
| Tin Chip | 1 | 800 G | 2,400 G | 23.78 | 8.78 | 13.09 | 12.83 | No | |
| Tri-Chip | 8 | 4,200 G | 12,600 G | 345.00 | 12.74 | 12.26 | 12.83 | No | |
| Turquoise Chip | 4 | 2,200 G | 6,600 G | 116.00 | 11.35 | 17.17 | 12.83 | No | |
| Ureilite Chip | 9 | 6,200 G | 18,600 G | 416.44 | 11.35 | 17.17 | 9.22 | Yes | |
| Wing Chip | 2 | 1,300 G | 3,900 G | 46.30 | 14.22 | 21.57 | 9.91 | No | |
| Winonaite Chip | 19 | 13,100 G | 39,300 G | 794.26 | 13.61 | 15.70 | 9.91 | No | |
| Wood Chip | 7 | 3,800 G | 11,400 G | 312.87 | 12.74 | 18.13 | 7.35 | No | |
| Zircon Chip | 17 | 10,800 G | N/A | 712.52 | 10.48 | 13.74 | 24.91 | Yes |
In addition to the above, a minority of weapons do not have a matching Core Chip.
List of bonus effects[edit]
The following core chips have the same effect on all weapon types:
Silver Chip
: Increases the enemy gold drop rate by 50%.
Gold Chip
: Increases the enemy item drop rate by 50%.
Zircon Chip
: Increases damage dealt to aerial creatures by 50%.
Booster Chip
: Increases damage dealt to machines by 50%.
Spiral Chip
: Increases damage dealt to aquatic organisms by 50%.
Angrite Chip
: Increases damage dealt to Titans by 50%.
The following core chips have varying effects depending upon the weapon they are applied to:
| Weapon class | |||||||||
|---|---|---|---|---|---|---|---|---|---|
|
Increases damage dealt to insects by 50%. | Increases Agility by 50. | Increases Dexterity by 50. | Increases Luck by 50. | Increases Strength by 50. | Adds a 25% chance of attacking again after a successful auto-attack. | Counters attacks with 150% physical damage. | Restores 8% HP of damage dealt after a successful auto-attack. | Counters attacks with 50% ether damage. |
|
Increases damage dealt to insects by 50%. | Increases Luck by 50. | Increases Accuracy during the night by 50%. | Reduces aggro drawn from Specials and Driver Arts by 25%. | Reduces aggro drawn from Specials and Driver Arts by 25%. | Increases Ether by 50. | Increases Agility by 50. | Adds a 25% chance of attacking again after a successful auto-attack. | Improves the effect of Healing Arts by 20%. |
|
Increases damage dealt to beasts by 50%. | Reduces aggro drawn from auto-attacks by 50%. | Improves the effect of Healing Arts by 20%. | 1% chance of felling an aquatic foe on attack (fails on bosses/uniques). | Increases Luck by 50. | Reduces aggro drawn from auto-attacks by 50%. | Increases Dexterity by 50. | Reduces aggro drawn from Specials and Driver Arts by 25%. | Restores 8% HP of damage dealt after a successful auto-attack. |
|
Increases damage dealt to beasts by 50%. | Increases aggro drawn from auto-attacks by 50%. | Increases aggro drawn from Specials and Driver Arts by 25%. | Increases block rate by 20%. | Raises physical defense by 10%. | Increases block rate by 20%. | Increases aggro drawn from Specials and Driver Arts by 25%. | Raises physical defense by 10%. | Increases aggro drawn from Specials and Driver Arts by 25%. |
|
Increases damage dealt to beasts by 50%. | Increases aggro drawn from auto-attacks by 50%. | Increases Agility by 50. | Increases aggro drawn from Specials and Driver Arts by 25%. | Increases aggro drawn from Specials and Driver Arts by 25%. | Increases Agility by 50. | Restores 8% HP of damage dealt after a successful auto-attack. | Increases Agility by 50. | Increases aggro drawn from Specials and Driver Arts by 25%. |
|
Increases damage dealt to insects by 50%. | Increases maximum HP by 500. | Increases Agility by 50. | Increases Luck by 50. | Increases Ether by 50. | Restores 8% HP of damage dealt after a successful auto-attack. | Raises physical defense by 10%. | Increases maximum HP by 500. | 1% chance of felling a Titan on attack (fails on bosses/uniques). |
|
Increases damage dealt to insects by 50%. | Increases Accuracy during the day by 50%. | Increases Strength by 50. | Increases Agility by 50. | Increases damage dealt to machines by 50%. | Adds a 25% chance of attacking again after a successful auto-attack. | Counters attacks with 150% physical damage. | Adds a 25% chance of attacking again after a successful auto-attack. | Increases critical damage by 25%. |
|
Increases damage dealt to beasts by 50%. | Increases Accuracy during the night by 50%. | Increases damage dealt to insects by 50%. | Increases critical damage by 25%. | Increases Strength by 50. | Increases damage dealt to beasts by 50%. | Increases Dexterity by 50. | Counters attacks with 150% physical damage. | Increases critical damage by 25%. |
|
Increases damage dealt to insects by 50%. | Increases Luck by 50. | Increases Strength by 50. | Increases Agility by 50. | Increases Luck by 50. | 1% chance of felling an insect on attack (fails on bosses/uniques). | Adds a 25% chance of attacking again after a successful auto-attack. | 1% chance of felling an aquatic foe on attack (fails on bosses/uniques). | 1% chance of felling an aerial foe on attack (fails on bosses/uniques). |
|
Increases damage dealt to beasts by 50%. | Increases Accuracy during the day by 50%. | Increases maximum HP by 500. | Increases Strength by 50. | Increases Luck by 50. | Increases critical damage by 25%. | Counters attacks with 150% physical damage. | Increases maximum HP by 500. | Increases critical damage by 25%. |
|
Increases damage dealt to beasts by 50%. | Increases Dexterity by 50. | Increases Luck by 50. | Increases maximum HP by 500. | Increases Strength by 50. | Increases critical damage by 25%. | Restores 8% HP of damage dealt after a successful auto-attack. | 1% chance of felling an insect on attack (fails on bosses/uniques). | 1% chance of felling a beast on attack (fails on bosses/uniques). |
|
Increases damage dealt to beasts by 50%. | Adds 5m to the range of Ether Cannon. | Increases Accuracy during the night by 50%. | Increases Dexterity by 50. | Reduces aggro drawn from Specials and Driver Arts by 25%. | Adds 5m to the range of Ether Cannon. | Reduces aggro drawn from Specials and Driver Arts by 25%. | Reduces aggro drawn from Specials and Driver Arts by 25%. | 1% chance of felling a machine on attack (fails on bosses/uniques). |
|
Increases damage dealt to beasts by 50%. | Increases aggro drawn from auto-attacks by 50%. | Increases aggro drawn from auto-attacks by 50%. | Increases block rate by 20%. | Raises physical defense by 10%. | Increases aggro drawn from Specials and Driver Arts by 25%. | Increases aggro drawn from Specials and Driver Arts by 25%. | Increases maximum HP by 500. | Increases aggro drawn from Specials and Driver Arts by 25%. |
|
Increases damage dealt to insects by 50%. | Increases Accuracy during the night by 50%. | Increases Dexterity by 50. | Increases Agility by 50. | Increases Strength by 50. | Increases damage dealt to humanoids by 50%. | Adds a 25% chance of attacking again after a successful auto-attack. | Restores 8% HP of damage dealt after a successful auto-attack. | Counters attacks with 150% physical damage. |
|
Increases damage dealt to insects by 50%. | Increases Luck by 50. | Reduces aggro drawn from auto-attacks by 50%. | Increases Dexterity by 50. | Improves the effect of Healing Arts by 20%. | Raises ether defense by 10%. | Reduces aggro drawn from auto-attacks by 50%. | Improves the effect of Healing Arts by 20%. | Reduces aggro drawn from Specials and Driver Arts by 25%. |
|
Increases damage dealt to insects by 50%. | Increases maximum HP by 500. | Increases Luck by 50. | Reduces aggro drawn from auto-attacks by 50%. | Restores 8% HP of damage dealt after a successful auto-attack. | Increases Agility by 50. | Increases Strength by 50. | Restores 8% HP of damage dealt after a successful auto-attack. | Adds a 25% chance of attacking again after a successful auto-attack. |
|
Increases damage dealt to beasts by 50%. | Increases Accuracy during the day by 50%. | Increases maximum HP by 500. | Increases Strength by 50. | Increases Luck by 50. | Increases critical damage by 25%. | Counters attacks with 150% physical damage. | Increases maximum HP by 500. | Increases critical damage by 25%. |
|
Increases damage dealt to insects by 50%. | Increases Luck by 50. | Reduces aggro drawn from auto-attacks by 50%. | Increases Dexterity by 50. | Improves the effect of Healing Arts by 20%. | Raises ether defense by 10%. | Reduces aggro drawn from auto-attacks by 50%. | Improves the effect of Healing Arts by 20%. | Reduces aggro drawn from Specials and Driver Arts by 25%. |
|
Increases damage dealt to beasts by 50%. | Reduces aggro drawn from Specials and Driver Arts by 25%. | Increases Accuracy during the night by 50%. | Increases Dexterity by 50. | Reduces aggro drawn from Specials and Driver Arts by 25%. | Raises ether defense by 10%. | Reduces aggro drawn from Specials and Driver Arts by 25%. | Reduces aggro drawn from Specials and Driver Arts by 25%. | Restores 8% HP of damage dealt after a successful auto-attack. |
|
Increases damage dealt to insects by 50%. | Increases Dexterity by 50. | Increases Dexterity by 50. | Increases Luck by 50. | Increases Strength by 50. | Adds a 25% chance of attacking again after a successful auto-attack. | Counters attacks with 150% physical damage. | Restores 8% HP of damage dealt after a successful auto-attack. | Increases critical damage by 25%. |
|
Increases damage dealt to insects by 50%. | Increases Luck by 50. | Increases Accuracy during the night by 50%. | Reduces aggro drawn from Specials and Driver Arts by 25%. | Reduces aggro drawn from Specials and Driver Arts by 25%. | Increases Ether by 50. | Increases Agility by 50. | Adds a 25% chance of attacking again after a successful auto-attack. | Increases critical damage by 25%. |
|
Increases damage dealt to insects by 50%. | Increases Luck by 50. | Increases Strength by 50. | Increases Agility by 50. | Increases Luck by 50. | 1% chance of felling an insect on attack (fails on bosses/uniques). | Adds a 25% chance of attacking again after a successful auto-attack. | 1% chance of felling an aquatic foe on attack (fails on bosses/uniques). | Increases critical damage by 25%. |
|
Increases damage dealt to insects by 50%. | Increases Accuracy during the night by 50%. | Increases Dexterity by 50. | Increases Agility by 50. | Increases Strength by 50. | Increases damage dealt to humanoids by 50%. | Adds a 25% chance of attacking again after a successful auto-attack. | Restores 16% HP of damage dealt after a successful auto-attack. | Counters attacks with 300% physical damage. |
Exceptions[edit]
Some Blades' weapons do not change appearance based on their Core Chip:
- Akhos
- Cressidus
- Elma
- Fiora
- Mikhail
- Mythra
- Obrona
- Patroka
- Perdido
- Pneuma
- Poppibuster
- Pyra
- Sever
- Sever (chapter 1)
- Shulk
- T-elos
In addition, weapons do not change appearance in Torna, regardless of who it is.
Some Blades are not allowed to equip Core Chips at all:
Series[edit]
Core Chips form conceptual "series" based on naming patterns. Chips tend to be clustered by series and rank - for example, the "gemstone" series are all one of rank 4, 10, or 17, and no chips outside that series have those ranks. For most series, one of the highest-ranked chips has a consistent effect across all weapons, which is usually to deal more damage to an enemy type. A few exceptions dot the chart for unknown reasons.
| Best effect | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | 11 | 12 | 13 | 14 | 15 | 16 | 17 | 18 | 19 | 20 | |
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| Metals | Item drop rate +50% Gold drop rate +50% |
Lead Tin |
Bronze | Cobalt Iron Steel |
Gold Silver |
||||||||||||||||
| Nature | Beast damage +50% Insect damage +50% |
Fang Wing |
Scale | Flower Glass Wood |
Forest Horn |
||||||||||||||||
| Gemstones | Aerial damage +50% | Amethyst Spinel Turquoise |
Aquamarine Garnet Opal |
Fluorite Zircon |
|||||||||||||||||
| Machinery | Machine damage +50% | Chain Coil Magnet |
Motor | Booster Shaft |
|||||||||||||||||
| Geometry | Aquatic damage +50% | Pentagon Rhombus Tri- |
Cube Polygon Sphere |
Hexagon Spiral |
|||||||||||||||||
| Meteorites | Titan damage +50% | Lodranite Ureilite |
Aubrite Howardite Nakhlite |
Angrite Winonaite |
|||||||||||||||||
| Exotic matter | (various) | Dark Matter Mirror Matter |
Moon Matter Shining Star Sunlight | ||||||||||||||||||
| Particles | (various) | Axion | Hadron Photon Positron |
Dilaton Preon Tachyon |
In other languages[edit]
Gallery[edit]
Xenoblade Chronicles 2[edit]
Tutorials[edit]
Screenshots[edit]
Torna ~ The Golden Country[edit]
Tutorials[edit]
Screenshots[edit]
|
| |
|---|---|
| Versions | Xenoblade Chronicles 2 • Expansion Pass • (Torna ~ The Golden Country) |
| Development | Staff • (TTGC) • Unused content • Bugs and glitches |
| Plot | Plot summary (TTGC) • Game script (TTGC) • Heart-to-Hearts • Chats • Alrest Record • Lore |
| Gameplay | Combat (Driver Art • Blade Art • Special • Enemy • Chain Attack • Driver Combo • Blade Combo • Fusion Combo • Stat) • Items (Core Chips • Accessories • Aux Cores • Collectibles • Pouch Items) • Shops • Quests • Merc Missions • Field Skills • Tiger! Tiger! • Challenge Battle Mode |
| Audio | Music • Dialogue • Banter (TTGC) |
| Other | Merchandise • Advertisement |