Auto-attack (XC3)
- For other articles titled "Auto-attack", see Auto-attack (disambiguation).
Auto-attacks are the most basic and, often, the weakest attacks in the combat of Xenoblade Chronicles 3 and Future Redeemed. They are used when a character is within range of their target and not otherwise acting via attacks or movement.
Auto-attacks are the main means of recharging auto-attack-recharge Battle Arts, most commonly seen as the Class Arts of Agnian Classes.
Party member auto-attack animations and damage types are set by the main weapon of the character's current Class. Due to a bug, only Mwamba's weapon uses ether-type auto-attacks in the main game among non-Ouroboros weapons; Future Redeemed and Ouroboros auto-attacks, on the other hand, are more reasonably split between physical and ether. Auto-attacks can be canceled into any Battle Art (including Talent Arts) or Quick Move. Weapons can have multiple auto-attack animations; if this is the case, the animation for each auto-attack is (seemingly) chosen at random among the animations, although (seemingly) with a preference for an animation which was not used for the previous auto-attack.
Auto-attacks are the only attack which can be used in the first battle against the Agnus Attackers in Chapter 1.
The Power Multiplier of party member auto-attacks is:
- 1 (100%) for Ouroboros forms;
- 0.9 (90%) for Lucky Seven auto-attacks;
- 0.4 (40%) for Riku & Manana;
- 0.6 (60%) otherwise.
When the player-controlled character can auto-attack due to their target being in range, an icon of a sword in a circular arrow appears on the UI. This sword-in-arrow icon is used more generally to indicate auto-attacks in, for example, Skills which improve auto-attacks (e.g. Flashing Punch).
Enemy auto-attacks are handled as unnamed enemy Arts; as such, they have varying damage types, power multipliers, and hitframes. Not all enemies have auto-attacks.
Strategy[edit]
In other languages[edit]
Gallery[edit]
Noah auto-attacks using the Veiled Sword (with the Monado appearance option).
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