Abominable Hiln
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| Abominable Hiln | |
|---|---|
| Species | Hiln |
| Location | Eryth Sea (Showdown Cliff) |
| Level range | 34 |
Abominable Hiln is a quest-exclusive enemy in Xenoblade Chronicles. It only appears during Mislabelling Problem.
Data[edit]
Enemy[edit]
| Base | Scaling | |
|---|---|---|
| Level | 34 | |
| HP | 59,100 | 5,900 |
| Strength | 535 | 8 |
| Ether | 518 | 23 |
| Agility | 85 | 3 |
| EXP | AP |
|---|---|
| 474 | 147 |
| Base level only. See spawnpoints table for specific values. | |
| Power | 1.00 |
|---|---|
| Accuracy | +0% |
| Damage type | Physical |
| Element | Normal |
| Range | 2.00m |
| Delay | 1.3s |
| Double attack rate | 0% |
|---|---|
| Counter-attack rate | 10% |
| Physical defence | 0% |
|---|---|
| Ether defence | 0% |
| Defence direction | None |
| Type | Aerial |
|---|---|
| Walk speed | 1.8m/s |
| Run speed | 7.2m/s |
| Detection | Sight 18m range, 120° angle |
| Nametag | Normal |
|---|---|
| Size category | Medium |
| Model scale | 2.5x |
| Classis | Winged |
| Music | Time to Fight! Priority 0 |
| Flags | Topple duration: 1.0x High ground vulnerability: 1.0x |
Arts[edit]
Disclaimer: This is the list of arts the enemy can use. The enemy will not necessarily choose to use them.
| Art | Talent gauge | Windup | Cooldown | Damage type | Power | Hits | Range | Status | Knockback | ||
|---|---|---|---|---|---|---|---|---|---|---|---|
| ※ | Howling Mockery | 0% | 1.0s | — | Status | 0.00 | 0.00 | 0 | Opponent, single target up to 5.00m away | None | |
| ※ | Twin Attack | 0% | 1.0s | — | Physical | 1.30 | 1.50 | 2 | Opponent, single target up to 5.00m away | None | |
| ※ | Poison Breath | 0% | 1.0s | — | Ether | 1.30 | 1.50 | 1 | Opponent, cone 4.00m long of 120° angle |
None | |
| ※ | Winged Awakening | 0% | 1.0s | Once | Status | 0.00 | 0.00 | 0 | Self, single target up to 2.00m away | Awakening aura (10.0s) | None |
Drops[edit]
Item drop formula explanation
The item drop forumla is complex and divided into multiple parts. (Percentages given are specific to this enemy.)
- Chest selection - There is a 0% chance of dropping a gold chest. If it fails, there is a 100% chance of dropping a silver chest. If it fails, there is a 0% chance of dropping a wood chest. If it fails, no chest is dropped.
- Squads - Only the last enemy in a squad may drop a chest. No matter which enemy it was, the chest will have the drops of the squad's leader (enemy number 1 of the squad's spawnpoint). The chance of getting a gold chest is tripled to 0%, and if this fails, a silver chest is 100% guaranteed if available.
- Material selection
- Wood chest - There is a 100% chance of dropping the first material. If it fails, the second material is dropped instead. If it succeeds, there is a 0% chance of also getting the second material as well.
- Silver/gold chest - This enemy always drops the first material.
- Other loot selection - The item selected is based on a straightforward "relative odds" selection, for both the item category and the item in the selected category. If an item from this category has been selected already, duplicates are not allowed.
- Crystal strength - This enemy's crystals will vary between 20% and 30% for the first attribute, though there is a 25% chance of it being between 32% and 40% instead. If there is a second attribute, it will use these ranges divided by 2.
- Defeating this enemy automatically drops
High Entia Medicine.
| Chest type | Normal drops | Rare drops | Super-rare drops | % |
|---|---|---|---|---|
| Wood | 1 or 2 | 0 | 0 | 0.00% |
| Silver | 1 | 2 | 0 | 100.00% |
| Gold | 1 | 1 | 2 | 0.00% |
| Materials | Wood | Silver/Gold |
|---|---|---|
| 100.0% | 100% | |
| 0.0% | 0% | |
| Both | 0.0% | 0% |
| Crystals | 53.3% | |
|---|---|---|
| 33.3% | 17.8% | |
| 66.7% | 35.6% | |
| Weapons | 20.0% | |
| 25.0% | 5.0% | |
| 33.3% | 6.7% | |
| 41.7% | 8.3% | |
| Equipment | 26.7% | |
| 7.9% | 2.1% | |
| 39.5% | 10.5% | |
| 23.7% | 6.3% | |
| 28.9% | 7.7% |
| Weapons | 25.0% | |
|---|---|---|
| 10.7% | 2.7% | |
| 35.7% | 8.9% | |
| 53.6% | 13.4% | |
| Unique weapons | 25.0% | |
| 15.6% | 3.9% | |
| 21.9% | 5.5% | |
| 28.1% | 7.0% | |
| 34.4% | 8.6% | |
| Unique equipment | 50.0% | |
| 25.9% | 13.0% | |
| 33.3% | 16.7% | |
| 40.7% | 20.4% | |
| Art books | 0.0% |
Spawnpoints[edit]
| ID | Position | Time | Weather | Story range | Level | EXP | AP | Scale | Prob. | Count | ||||||||
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| X | Y | Z | Mrn. | Day | Eve. | Ngt. | Clear | Thunderstorm | Shooting stars | Earliest | Latest | |||||||
| Point 20 #1 | 1,230.0 | 74.0 | -1,436.0 | ◯ | ◯ | ◯ | ◯ | ◯ | ◯ | ◯ | None | None | 34 | 474 | 147 | 2.5x | 100% | 1 |

Quests
This enemy must be defeated in order to complete the following quest(s):
| Quest | Location | Step | Number |
|---|---|---|---|
| Mislabelling Problem | Frontier Village | 2 | 1 |